3261 次代码提交 (daaa1360-267e-4d9e-a437-b0286c4d9936)

作者 SHA1 备注 提交日期
Matt Dean 8cdf0c8f Move BlendModesEnum 7 年前
Matt Dean b60e8b5a Update Blend node 7 年前
Matt Dean 484cbca7 Renamed Blend node 7 年前
Tim Cooper d2e30d64 Update right click menu. 7 年前
Matt Dean a19f5b15 Moved BlendMode node 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Tim Cooper 2f0a0145 Remove layer graph + remap graph for beta1 7 年前
Peter Bay Bastian c421de0a Update use of EdgeControl to non-obsolete properties 7 年前
Peter Bay Bastian 4a06bed4 Remove last bit of toolbar 7 年前
Peter Bay Bastian 02e4d882 Move "update asset" button to blackboard 7 年前
Peter Bay Bastian 90868fe3 Move "convert to subgraph" to context menu 7 年前
Peter Bay Bastian b4404ee6 Remove preview rate limitation button 7 年前
Peter Bay Bastian 2c5ae2d4 Move "Copy shader" into context menu 7 年前
Peter Bay Bastian 128c6db4 Add sub-graphs to node search menu 7 年前
Peter Bay Bastian 25b4e7b2 Remove GeneratedShader 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Jens Holm e5a6f66e Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data 7 年前
Peter Bay Bastian e91932f8 Node selector / search 7 年前
Jens Holm d52d83b7 Add SerializableMesh 7 年前
Tim Cooper e26f02bc remove non needed logs 7 年前
Tim Cooper 1eba56e9 run reformat tool 7 年前
Tim Cooper ff93dfe2 update package version 7 年前
Tim Cooper 2731487c Merge branch 'master' into node-input-scene 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
GitHub eb65ca3d Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial 7 年前
Julien Ignace 6c624a86 Reverted DefaultHDMaterial to be opaque instead of transparent. 7 年前
GitHub 90ff0b6e Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes 7 年前
Julien Ignace 182cb19b Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily. 7 年前
GitHub d45213dd Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass 7 年前
Julien Ignace d50d5989 Post merge fix 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
GitHub 1e9184b9 Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap 7 年前
GitHub da3dc10a Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy a347dad5 Add Lit Detail and Emission graphic tests 7 年前
Julien Ignace 40fdbce8 Updated realtime cubemap scene baked data. 7 年前
Evgenii Golubev a38815ea Remove unused variable 7 年前
Remy 78acef98 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Evgenii Golubev f1b9bce7 Avoid the warning about division by 0 7 年前
GitHub e637d98f Merge pull request #618 from Unity-Technologies/fix/refractionSampling 7 年前
Evgenii Golubev 3855ba0c Remove redundant normalization 7 年前
Remy 539d3115 Add detail mask test in lit_features 7 年前
GitHub 8237c917 Add a comment 7 年前
GitHub 068c155a Merge pull request #620 from EvgeniiG/master 7 年前
Evgenii Golubev f3c7dd5c Optimize divergent execution of the anisotropic GGX 7 年前
GitHub c5c6089a Merge pull request #619 from EvgeniiG/master 7 年前
Evgenii Golubev 96f00c6c Add a comment 7 年前
Evgenii Golubev c1f921e2 Update comment 7 年前
Evgenii Golubev aa8b5a9c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 09d6788b Update comment 7 年前