Thomas
d07d061c
Fixed JIT compilation on PS4/Mono
7 年前
GitHub
f92576c5
Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
7 年前
Robert Srinivasiah
005863cd
Fix up the readme to help users find the SRPData
7 年前
GitHub
64522b9e
Merge pull request #986 from Unity-Technologies/decals/api_change
add exact number of decals to bound and light volume arrays
7 年前
Sebastien Lagarde
2808c61a
Update package version to 0.1.33
7 年前
Sebastien Lagarde
7d44c87e
Re-enable taaFrameIndex fix now that Postprocess package is updated
7 年前
GitHub
29fc3c6e
Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
7 年前
Sebastien Lagarde
0acce99e
Update script
7 年前
Sebastien Lagarde
160a7b78
Add update script
7 年前
Sebastien Lagarde
e415b3ee
Add ref
7 年前
Sebastien Lagarde
4a882275
Fix intensity for line light
7 年前
Sebastien Lagarde
861924c1
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Sebastien Lagarde
8f8ecb9d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Sebastien Lagarde
f4ef7018
Fix UI issue with gizmo of area light
7 年前
Sebastien Lagarde
2cd297ed
Remove bad merge
7 年前
Paul Melamed
3add52d5
add exact number of decals to bound and light volume arrays
don't add more decals than the length of decal data buffer
7 年前
Sebastien Lagarde
3446aaee
HDRenderPipeline: Remove obsolete editor test
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
f7f81ac1
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
Material upgrader upgrade
7 年前
GitHub
771cccee
Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting
Stereo-ized HDRP Lighting Update (WIP)
7 年前
GitHub
7ef20321
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
7 年前
GitHub
61c481e1
Merge pull request #979 from Unity-Technologies/lw-particle-light-fix
Fixed particle lights
7 年前
sebastienlagarde
fd14a7e5
More update
7 年前
GitHub
41657818
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
7 年前
sebastienlagarde
7529a4bc
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Andre McGrail
bd2373cc
Fixed Typo
7 年前
GitHub
841f635b
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
baa79a02
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Andre McGrail
fe219a04
Added fix for Particle Spotlights in the light loop
Fixed default particle shader to be correct Unilit/Fade
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
sebastienlagarde
b71add14
HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource
7 年前
sebastienlagarde
30f4fe0f
Fix reference area light mode
7 年前
Thomas
983a4857
Fixed particle lights
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
3b04593f
Various fix
7 年前
GitHub
6602ff66
Merge pull request #977 from Unity-Technologies/physcam-settings
Added a first set of physical settings to HDCamera
7 年前
sebastienlagarde
fee679a7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Robert Srinivasiah
6306d349
Skip adding empty decal cull data to GPU cull buffers (WAR)
Stereo assumes tightly packed cull data buffers, but the decal cull data is not (right now). Paul and I are working to amend this, but for now, since stereo disables decals, Stereo doesn't have to worry about adding any of the decal data.
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前
GitHub
af64eeb2
Merge pull request #976 from Unity-Technologies/Fix-sky-issue
Fix sky issue
7 年前
sebastienlagarde
3ca4d227
Various update
7 年前
Remy
b295db15
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
Robert Srinivasiah
a42d879e
Use StereoscopicEye instead of bool in Get*VolumeDataAndBound
This reads better than bools
7 年前
Remy
6b3ff1a7
Update animated cookie scene/template (support for cube cookie)
Try to compress more agressively the template files
7 年前
sebastienlagarde
b0c23ff0
Fix sky issue
7 年前
Thomas
8b30d5b8
Added a first set of physical settings to HDCamera
Needed for physical light units
7 年前
Julien Ignace
c4e4129a
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
Robert Srinivasiah
0309a043
Cleanup comments + temp code for intermediate PR
In order to keep up with repo velocity, time to merge in the work so far toward stereo lighting. Clean up some temp code and comments for proper merging.
7 年前