{
add.areaIntensity = l.intensity / LightUtils.calculateLineLightArea(1.0f, add.shapeWidth);
}
EditorUtility.SetDirty(add);
var scene = SceneManager.GetActiveScene();
EditorSceneManager.MarkSceneDirty(scene);
[MenuItem("Internal/HDRenderPipeline/Add \"Additional Light-shadow Data\" (if not present)")]