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Fix UI issue with gizmo of area light

/main
Sebastien Lagarde 6 年前
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f4ef7018
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDLightEditorUtilities.cs

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDLightEditorUtilities.cs


{
var RectangleSize = new Vector3(arealight.areaSize.x, arealight.areaSize.y, 0);
Gizmos.matrix = arealight.transform.localToWorldMatrix;
// Remove scale for light, not take into account
var localToWorldMatrix = Matrix4x4.TRS(arealight.transform.position, arealight.transform.rotation, Vector3.one);
Gizmos.matrix = localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, RectangleSize);
Gizmos.matrix = Matrix4x4.identity;
Gizmos.DrawWireSphere(arealight.transform.position, arealight.range);

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