// Area light are convert to luminance (cd/(m^2*steradian)) with the following formulation: Luminous Power / (Area * PI * steradian)
// Ref: Moving Frostbite to PBR
// Also good ref: https://www.radiance-online.org/community/workshops/2004-fribourg/presentations/Wandachowicz_paper.pdf
// convert intensity (lumen) to candela
public static float ConvertPointLightIntensity(float intensity)