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Sebastien Lagarde 7 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtils.cs

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ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtils.cs


// Area light are convert to luminance (cd/(m^2*steradian)) with the following formulation: Luminous Power / (Area * PI * steradian)
// Ref: Moving Frostbite to PBR
// Also good ref: https://www.radiance-online.org/community/workshops/2004-fribourg/presentations/Wandachowicz_paper.pdf
// convert intensity (lumen) to candela
public static float ConvertPointLightIntensity(float intensity)

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