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Fix reference area light mode

/main
sebastienlagarde 6 年前
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30f4fe0f
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl


// Save ALU by applying 'lightData.color' only once.
lighting.diffuse *= lightData.color;
lighting.specular *= lightData.color;
#endif // LIT_DISPLAY_REFERENCE_AREA
#ifdef DEBUG_DISPLAY
if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER)

lighting.diffuse *= PI * lightData.diffuseScale;
}
#endif
#endif // LIT_DISPLAY_REFERENCE_AREA
return lighting;
}

// Save ALU by applying 'lightData.color' only once.
lighting.diffuse *= lightData.color;
lighting.specular *= lightData.color;
#endif // LIT_DISPLAY_REFERENCE_AREA
#ifdef DEBUG_DISPLAY
if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER)

lighting.diffuse *= PI * lightData.diffuseScale;
}
#endif
#endif // LIT_DISPLAY_REFERENCE_AREA
return lighting;
}

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