sebastienlagarde
500d0b60
Add FullscreenPassthrough render mode
7 年前
Stephane Laroche
3187dab5
New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl.
Only supports base unlit material parameters with the addition of : analytical lights with a diffuse lambert BSDF, interpolated geometric normal and double sided option.
7 年前
sebastienlagarde
8a48b2eb
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
GitHub
a449a7f7
Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights
Fixed light loop hierarchy
7 年前
Frédéric Vauchelles
403264e2
Fixed light loop hierarchy
7 年前
Evgenii Golubev
41b3bcf7
Fix the bug with animated materials
7 年前
sebastienlagarde
c7c2adef
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
GitHub
de0287be
Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core
Move notification for API change to core
7 年前
Evgenii Golubev
ef6c6a3e
Add _FrustumParams to UnityPerView
7 年前
sebastienlagarde
58445f5d
Move notification for API change to core
7 年前
Evgenii Golubev
f1876370
Update the comment
7 年前
GitHub
72f63df8
Merge pull request #1175 from Unity-Technologies/SpotReflector
Add spot reflector option to modulate light intensity with spot angle.
7 年前
Evgenii Golubev
c4d118bd
Rename 'param' -> 'params' for consistency
7 年前
Paul Melamed
3f7e7fef
Reset allocation status flag.
7 年前
Remy
0fbb8841
Changed sin to tan in angle calculation
7 年前
Evgenii Golubev
ed476664
Remove leftover SetupComputeShader() call
7 年前
GitHub
3c27f566
Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
7 年前
Paul Melamed
5e4ad2d7
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
7 年前
Remy
8fa08986
fix for PR
7 年前
GitHub
94e96f91
Merge pull request #1177 from Unity-Technologies/fix/shadow-crash
Fix for GPU crash on some platforms when using a directional light with no shadows
7 年前
Evgenii Golubev
14c97d6d
Update variable usage
7 年前
Felipe Lira
65d2e7b3
Minor changes to Unlit shader GUI.
7 年前
Robin Bradley
deadc578
Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
7 年前
Remy
9c0aa9c6
Add spot reflector option to modulate light intensity with spot angle.
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Felipe Lira
51d1e44b
Moved standard shader workflow mode to top as it seems more natural.
7 年前
GitHub
7a76fbbe
Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
7 年前
Felipe Lira
2a570cc3
Updated lightweight default materials
7 年前
Frédéric Vauchelles
ca61ff42
Updated beffered RTHandle system
7 年前
Frédéric Vauchelles
3320fc64
Skip in memory assemblies for the shader generator
7 年前
Felipe Lira
dc0d6bd3
Fixed particles color modes.
7 年前
Frédéric Vauchelles
70ed0378
wip buffered RTHandle system for cameras
7 年前
Frédéric Vauchelles
d61424da
Commented code specific to 4.x .NET runtime
7 年前
Felipe Lira
aefdbead
fixed particles alpha discard and modulate
7 年前
Andre McGrail
b15bde9e
Cleaned up relative hlsl include path
7 年前
Frédéric Vauchelles
7a47594e
Updated RTHandle class to an instance class
7 年前
GitHub
add8fa72
Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
7 年前
Felipe Lira
45ee32a0
Fixed null reference on bump properties in unlit particles UI.
7 年前
Andre McGrail
35e631d7
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
7 年前
Frédéric Vauchelles
0ade2a97
Merge branch 'master' into feature/SSR
7 年前
GitHub
44b0c2bc
Merge pull request #1172 from Unity-Technologies/HDCameraDataInit
Add init function for HD Camera data. …
7 年前
Felipe Lira
13eff945
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
7 年前
GitHub
44511b14
Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization
Lw/fix shadow tile initialization
7 年前
Frédéric Vauchelles
99a24ef5
fixed: mip to use for SSReflection
7 年前
GitHub
1108f618
Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
7 年前
Felipe Lira
e9a5ca70
Fixed shaderPassID in DrawFullScreen
7 年前
Felipe Lira
ec57c2a7
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
7 年前
Frédéric Vauchelles
659b634a
Added wip pass for SSReflection
7 年前
GitHub
e58bfaac
Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
7 年前
Felipe Lira
bd95bab1
Caching fullscreen quad mesh as a static.
7 年前