Frédéric Vauchelles
|
6ac8f055
|
Updated changelog
|
7 年前 |
Frédéric Vauchelles
|
fa865764
|
Updated: small fixes
|
7 年前 |
Frédéric Vauchelles
|
92fe8d5d
|
Use only a single screen space setting for SSR
Updated UI
|
7 年前 |
Frédéric Vauchelles
|
2e984cbd
|
Added comments
|
7 年前 |
Frédéric Vauchelles
|
dd12e0c4
|
Added comments
|
7 年前 |
Jean-François F Fortin
|
83ab42b8
|
-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
|
7 年前 |
Jean-François F Fortin
|
2d4b30ed
|
Fixed groups, now they stay in the same state as they were when you go back to the material.
|
7 年前 |
Jean-François F Fortin
|
f5a4da8f
|
-Added foldouts.
-Added channel variables to textures.
|
7 年前 |
Yao Xiaoling
|
f304d36d
|
Added basemap pass shader.
|
7 年前 |
Jean-François F Fortin
|
059f098f
|
First working version of the UI.
Still missing implementation for UVs and channels.
|
7 年前 |
Stephane Laroche
|
e5b6c4fb
|
Implement vertically layered BSDF model with anisotropy.
|
7 年前 |
Yao Xiaoling
|
ebf0af82
|
Add default terrain material.
|
7 年前 |
Yao Xiaoling
|
972939f5
|
Moved terrain shader to TerrainLit folder.
|
7 年前 |
Yao Xiaoling
|
e1a96e2e
|
Fix lightmap UVs for instanced terrain.
|
7 年前 |
Yao Xiaoling
|
cc470684
|
Add back picking pass for instanced terrain.
|
7 年前 |
Yao Xiaoling
|
10c48c2c
|
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
|
7 年前 |
Yao Xiaoling
|
d04063c7
|
Use terrain layer count keywords. Need engine change to enable the keywords.
|
7 年前 |
Yao Xiaoling
|
95e207c6
|
Some minor adjustments.
|
7 年前 |
Yao Xiaoling
|
47a99e08
|
Remove leftover influence properties.
|
7 年前 |
Yao Xiaoling
|
fe1e3424
|
Remove uvmapping for blend mask because terrain always uses uv0.
|
7 年前 |
Yao Xiaoling
|
265fbfcb
|
Remove influence stuff.
|
7 年前 |
Yao Xiaoling
|
e7aff361
|
Remove bent normal maps.
|
7 年前 |
Yao Xiaoling
|
6d5e665d
|
Delete diffusion profiles. They are only for SSS.
|
7 年前 |
Yao Xiaoling
|
46f3df70
|
Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
|
7 年前 |
Yao Xiaoling
|
59296c5d
|
Comment out planar/triplanar uvmapping mode.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
Kay Chang
|
f5303717
|
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
|
7 年前 |
GitHub
|
9dec0564
|
Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
|
7 年前 |
GitHub
|
ce0fa09f
|
Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
|
7 年前 |
Aleksandr Kirillov
|
38b5c51b
|
Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
|
7 年前 |
Felipe Lira
|
61f8c6ac
|
shadow strength already account for attenuation in non shadow casting lights.
|
7 年前 |
Aleksandr Kirillov
|
4671f074
|
Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
|
7 年前 |
Felipe Lira
|
cc538d3c
|
Fixed multiple local shadows.
|
7 年前 |
Aleksandr Kirillov
|
7e7e8ed5
|
WIP fix depth copy to scene view camera
|
7 年前 |
GitHub
|
0c7c73e4
|
Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
|
7 年前 |
Evgenii Golubev
|
ad3d1e7c
|
Enable volumetric fog by default
|
7 年前 |
Evgenii Golubev
|
c2bcff92
|
Fix the bug preventing decals and density volumes from coexisting
|
7 年前 |
Felipe Lira
|
fab1cd33
|
Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%.
|
7 年前 |
Evgenii Golubev
|
16866dfe
|
Fix numerical issues with the default volumetric fog mean free path
|
7 年前 |
GitHub
|
7d6d0696
|
Enable stripping by default
|
7 年前 |
Peter Bay Bastian
|
54aaeaae
|
Move to 'ShaderGraph' folder
|
7 年前 |
GitHub
|
e615b99e
|
Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
|
7 年前 |
Martin Thorzen
|
02c75c93
|
Fixed the drag and drop functionality (for 18.2+) for Blackboard
|
7 年前 |
Martin Thorzen
|
aa3df588
|
Removed old interface that wasn't used anymore, IDropTarget
|
7 年前 |
GitHub
|
24d91b96
|
Merge pull request #372 from Unity-Technologies/updated-changelog
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
9e04af49
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
cd8caf84
|
Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
|
7 年前 |
Peter Bay Bastian
|
ac20b304
|
Fix null refs in search window provider
|
7 年前 |
Martin Thorzen
|
0a642a8a
|
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
36539f3e
|
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
|
7 年前 |