Arnaud Carre
c20f2c3c
change material prefab to "standard" (and not sub surf scattering)
8 年前
Arnaud Carre
ffddcca6
added NewBatcherSkin to test skinned meshes
8 年前
sebastienlagarde
13e14f67
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
6efb11c7
HDRenderPipeline: Finish to fix issue with AO
Store inverse AO in the buffer to to waste a sampler in lightloop
8 年前
sebastienlagarde
3ccea10f
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
8e415ce6
Remove unwated menue state
8 年前
sebastienlagarde
fc60f6b5
HDRenderPipeline: Remove AO settings from lightloop
8 年前
Keijiro Takahashi
b9613a40
An attempt at fixing issues.
- Changed to use the standard full-screen triangle drawing function instead of
one in the post processing utilities.
- Apply _Downsample at some points in the shader. Not it works.
- Small tweaks.
8 年前
Sebastien Lagarde
62bb2f57
HDRenderPipeline: Disable SSAO for now
8 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
8 年前
Sebastien Lagarde
4f0ce374
HDRenderPipeline: split class and make it work
8 年前
Sebastien Lagarde
9fc86a1e
HDRenderPipeline: Update SSAO settings
8 年前
Sebastien Lagarde
d42c60fe
HDRenderPipeline: Fix EOL and shader compil issue for AO
8 年前
Sebastien Lagarde
36142eb8
HDRenderPipeline: Update SSAO effect
8 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
8 年前
Keijiro Takahashi
bbf78b3f
Added null checks.
8 年前
Keijiro Takahashi
9ab50093
Moved SSAO after depth copying.
8 年前
Keijiro Takahashi
6ee4ca5a
Renamed some classes.
8 年前
Julien Ignace
9ba99a5b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
Keijiro Takahashi
b88fea8f
Changed directory structure.
8 年前
Keijiro Takahashi
8915d659
Removed BOM
8 年前
Keijiro Takahashi
925e0fdd
Null check before using CommonSettings
8 年前
Arnaud Carre
1b8ffc41
adding new skinned mesh scene
8 年前
Keijiro Takahashi
705fd129
Moved SSAO settings into CommonSettings.
8 年前
Arnaud Carre
5b313e79
add some stats to mini-profiler
8 年前
Keijiro Takahashi
2a5a3d5c
Added SSAO implementation preliminary.
8 年前
Torbjorn Laedre
655b822c
Fixed missing gamma handling of RGBM encoded lightmaps.
8 年前
Torbjorn Laedre
7aaed715
Fixed lightmap sample helper ignoring RGBM unpacking path.
8 年前
Julien Ignace
c25417c7
Created an override for the Lighting debug panel.
8 年前
GitHub
1eaf565f
Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Add graphic test for hd
8 年前
Julien Ignace
dc01c46d
Correctly split UI from debug menu code.
8 年前
sebastienlagarde
ad37c95f
Missing file
8 年前
Julien Ignace
6fd2dc66
Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem
- DebugMenu => DebugPanel
8 年前
sebastienlagarde
c95acc41
Update directory structure of graphic test
- Move framework in framework directory
- Move scene in RenderPipeline/LowEndMobile directory
- Add RenderPipeline/HDRenderPipeline
8 年前
GitHub
a9aa765c
Merge pull request #265 from Unity-Technologies/postfx-update-ae437dc
Updated postfx to latest revision
8 年前
Julien Ignace
20413141
First version of debug menu serialization and undo/redo
8 年前
Thomas Hourdel
eff8d901
Updated postfx to latest revision
8 年前
sebastienlagarde
c7fb554d
GraphicTest - Add 0001 Sky Reflection
8 年前
Julien Ignace
33909827
Automatically creates the DebugMenuUpdater component.
8 年前
sebastienlagarde
25cb78a1
HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS
- PS4 compiler doesn't support ";;", need to replace with ";"
- Fix missing prefab in test
8 年前
GitHub
d3ccf804
Merge pull request #263 from Unity-Technologies/Branch_FixPS4ShaderCompile
Fixed shader compilation on PS4
8 年前
GitHub
061d9625
Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials
Fixed default materials for UI/Line etc.
8 年前
sebastienlagarde
b6bce381
HDRendePipeline: Fix issue with macro## on PS4
8 年前
GitHub
ab3a52d5
Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder
Fix issue with case sensitive folder
8 年前
sebastienlagarde
775576ee
rename toto/titi Core/Fptl
8 年前
Julien Ignace
7c92df70
Fixed shader compilation on PS4
8 年前
sebastienlagarde
b52ecae0
Rename Core/Fptl to Toto/Titit
8 年前
Julien Ignace
8c46a6ee
Fixed default materials for UI/Line etc.
8 年前
uygar
622d6403
Fixed shadow priority sort being inverted.
8 年前
uygar
1996704d
Fixed hardcoded shadow resource path incorrectly handling out of bounds cases.
Fixed directional lights being subject to shadow distance calculations.
Fixed errors when having empty cascades.
8 年前