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Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder

Fix issue with case sensitive folder
/Branch_Batching2
GitHub 7 年前
当前提交
ab3a52d5
共有 64 个文件被更改,包括 0 次插入0 次删除
  1. 0
      /Assets/ScriptableRenderPipeline/Fptl.meta
  2. 0
      /Assets/ScriptableRenderPipeline/Core.meta
  3. 0
      /Assets/ScriptableRenderPipeline/Core/Singleton.cs
  4. 0
      /Assets/ScriptableRenderPipeline/Core/Singleton.cs.meta
  5. 0
      /Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs.meta
  6. 0
      /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredReflections.shader.meta
  7. 0
      /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredShading.shader.meta
  8. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.meta
  9. 0
      /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild.compute.meta
  10. 0
      /Assets/ScriptableRenderPipeline/Fptl/scrbound.compute.meta
  11. 0
      /Assets/ScriptableRenderPipeline/Fptl/FinalPass.shader
  12. 0
      /Assets/ScriptableRenderPipeline/Fptl/FinalPass.shader.meta
  13. 0
      /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-clustered.compute.meta
  14. 0
      /Assets/ScriptableRenderPipeline/Fptl/ClusteredUtils.h.meta
  15. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl.meta
  16. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightingTemplate.hlsl.meta
  17. 0
      /Assets/ScriptableRenderPipeline/Fptl/ReflectionTemplate.hlsl.meta
  18. 0
      /Assets/ScriptableRenderPipeline/Fptl/StandardTest.shader.meta
  19. 0
      /Assets/ScriptableRenderPipeline/Fptl/TiledLightingTemplate.hlsl.meta
  20. 0
      /Assets/ScriptableRenderPipeline/Fptl/TiledLightingUtils.hlsl.meta
  21. 0
      /Assets/ScriptableRenderPipeline/Fptl/TiledReflectionTemplate.hlsl.meta
  22. 0
      /Assets/ScriptableRenderPipeline/Fptl/UnityStandardForwardNew.cginc.meta
  23. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightingUtils.hlsl.meta
  24. 0
      /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingTemplate.hlsl.meta
  25. 0
      /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingUtils.hlsl.meta
  26. 0
      /Assets/ScriptableRenderPipeline/Fptl/RegularForwardReflectionTemplate.hlsl.meta
  27. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightBoundsDebug.shader.meta
  28. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightingConvexHullUtils.hlsl.meta
  29. 0
      /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-bigtile.compute.meta
  30. 0
      /Assets/ScriptableRenderPipeline/Fptl/SortingComputeUtils.hlsl.meta
  31. 0
      /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredComputeShading.compute.meta
  32. 0
      /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredComputeShading.compute
  33. 0
      /Assets/ScriptableRenderPipeline/Fptl/FPTLRenderPipeline.asset.meta
  34. 0
      /Assets/ScriptableRenderPipeline/Fptl/ClusteredUtils.h
  35. 0
      /Assets/ScriptableRenderPipeline/Fptl/FPTLRenderPipeline.asset
  36. 0
      /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredReflections.shader
  37. 0
      /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredShading.shader
  38. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightBoundsDebug.shader
  39. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs
  40. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightingTemplate.hlsl
  41. 0
      /Assets/ScriptableRenderPipeline/Fptl/ReflectionTemplate.hlsl
  42. 0
      /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingTemplate.hlsl
  43. 0
      /Assets/ScriptableRenderPipeline/Fptl/RegularForwardReflectionTemplate.hlsl
  44. 0
      /Assets/ScriptableRenderPipeline/Fptl/SortingComputeUtils.hlsl
  45. 0
      /Assets/ScriptableRenderPipeline/Fptl/StandardTest.shader
  46. 0
      /Assets/ScriptableRenderPipeline/Fptl/TiledLightingTemplate.hlsl
  47. 0
      /Assets/ScriptableRenderPipeline/Fptl/TiledLightingUtils.hlsl
  48. 0
      /Assets/ScriptableRenderPipeline/Fptl/TiledReflectionTemplate.hlsl
  49. 0
      /Assets/ScriptableRenderPipeline/Fptl/UnityStandardForwardNew.cginc
  50. 0
      /Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs
  51. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl
  52. 0
      /Assets/ScriptableRenderPipeline/Fptl/ShadowContext.hlsl
  53. 0
      /Assets/ScriptableRenderPipeline/Fptl/ShadowContext.hlsl.meta
  54. 0
      /Assets/ScriptableRenderPipeline/Fptl/ShadowDispatch.hlsl
  55. 0
      /Assets/ScriptableRenderPipeline/Fptl/ShadowDispatch.hlsl.meta
  56. 0
      /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingUtils.hlsl
  57. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightingConvexHullUtils.hlsl
  58. 0
      /Assets/ScriptableRenderPipeline/Fptl/LightingUtils.hlsl
  59. 0
      /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-bigtile.compute
  60. 0
      /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-clustered.compute
  61. 0
      /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild.compute
  62. 0
      /Assets/ScriptableRenderPipeline/Fptl/scrbound.compute

/Assets/ScriptableRenderPipeline/fptl.meta → /Assets/ScriptableRenderPipeline/Fptl.meta

/Assets/ScriptableRenderPipeline/core.meta → /Assets/ScriptableRenderPipeline/Core.meta

/Assets/ScriptableRenderPipeline/core/Singleton.cs → /Assets/ScriptableRenderPipeline/Core/Singleton.cs

/Assets/ScriptableRenderPipeline/core/Singleton.cs.meta → /Assets/ScriptableRenderPipeline/Core/Singleton.cs.meta

/Assets/ScriptableRenderPipeline/fptl/FptlLighting.cs.meta → /Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs.meta

/Assets/ScriptableRenderPipeline/fptl/Internal-DeferredReflections.shader.meta → /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredReflections.shader.meta

/Assets/ScriptableRenderPipeline/fptl/Internal-DeferredShading.shader.meta → /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredShading.shader.meta

/Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs.meta → /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.meta

/Assets/ScriptableRenderPipeline/fptl/lightlistbuild.compute.meta → /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild.compute.meta

/Assets/ScriptableRenderPipeline/fptl/scrbound.compute.meta → /Assets/ScriptableRenderPipeline/Fptl/scrbound.compute.meta

/Assets/ScriptableRenderPipeline/fptl/FinalPass.shader → /Assets/ScriptableRenderPipeline/Fptl/FinalPass.shader

/Assets/ScriptableRenderPipeline/fptl/FinalPass.shader.meta → /Assets/ScriptableRenderPipeline/Fptl/FinalPass.shader.meta

/Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute.meta → /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-clustered.compute.meta

/Assets/ScriptableRenderPipeline/fptl/ClusteredUtils.h.meta → /Assets/ScriptableRenderPipeline/Fptl/ClusteredUtils.h.meta

/Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/LightingTemplate.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/LightingTemplate.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/ReflectionTemplate.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/ReflectionTemplate.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/StandardTest.shader.meta → /Assets/ScriptableRenderPipeline/Fptl/StandardTest.shader.meta

/Assets/ScriptableRenderPipeline/fptl/TiledLightingTemplate.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/TiledLightingTemplate.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/TiledLightingUtils.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/TiledLightingUtils.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/TiledReflectionTemplate.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/TiledReflectionTemplate.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/UnityStandardForwardNew.cginc.meta → /Assets/ScriptableRenderPipeline/Fptl/UnityStandardForwardNew.cginc.meta

/Assets/ScriptableRenderPipeline/fptl/LightingUtils.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/LightingUtils.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/RegularForwardLightingTemplate.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingTemplate.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/RegularForwardLightingUtils.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingUtils.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/RegularForwardReflectionTemplate.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/RegularForwardReflectionTemplate.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/LightBoundsDebug.shader.meta → /Assets/ScriptableRenderPipeline/Fptl/LightBoundsDebug.shader.meta

/Assets/ScriptableRenderPipeline/fptl/LightingConvexHullUtils.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/LightingConvexHullUtils.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/lightlistbuild-bigtile.compute.meta → /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-bigtile.compute.meta

/Assets/ScriptableRenderPipeline/fptl/SortingComputeUtils.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/SortingComputeUtils.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/Internal-DeferredComputeShading.compute.meta → /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredComputeShading.compute.meta

/Assets/ScriptableRenderPipeline/fptl/Internal-DeferredComputeShading.compute → /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredComputeShading.compute

/Assets/ScriptableRenderPipeline/fptl/FPTLRenderPipeline.asset.meta → /Assets/ScriptableRenderPipeline/Fptl/FPTLRenderPipeline.asset.meta

/Assets/ScriptableRenderPipeline/fptl/ClusteredUtils.h → /Assets/ScriptableRenderPipeline/Fptl/ClusteredUtils.h

/Assets/ScriptableRenderPipeline/fptl/FPTLRenderPipeline.asset → /Assets/ScriptableRenderPipeline/Fptl/FPTLRenderPipeline.asset

/Assets/ScriptableRenderPipeline/fptl/Internal-DeferredReflections.shader → /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredReflections.shader

/Assets/ScriptableRenderPipeline/fptl/Internal-DeferredShading.shader → /Assets/ScriptableRenderPipeline/Fptl/Internal-DeferredShading.shader

/Assets/ScriptableRenderPipeline/fptl/LightBoundsDebug.shader → /Assets/ScriptableRenderPipeline/Fptl/LightBoundsDebug.shader

/Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs → /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs

/Assets/ScriptableRenderPipeline/fptl/LightingTemplate.hlsl → /Assets/ScriptableRenderPipeline/Fptl/LightingTemplate.hlsl

/Assets/ScriptableRenderPipeline/fptl/ReflectionTemplate.hlsl → /Assets/ScriptableRenderPipeline/Fptl/ReflectionTemplate.hlsl

/Assets/ScriptableRenderPipeline/fptl/RegularForwardLightingTemplate.hlsl → /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingTemplate.hlsl

/Assets/ScriptableRenderPipeline/fptl/RegularForwardReflectionTemplate.hlsl → /Assets/ScriptableRenderPipeline/Fptl/RegularForwardReflectionTemplate.hlsl

/Assets/ScriptableRenderPipeline/fptl/SortingComputeUtils.hlsl → /Assets/ScriptableRenderPipeline/Fptl/SortingComputeUtils.hlsl

/Assets/ScriptableRenderPipeline/fptl/StandardTest.shader → /Assets/ScriptableRenderPipeline/Fptl/StandardTest.shader

/Assets/ScriptableRenderPipeline/fptl/TiledLightingTemplate.hlsl → /Assets/ScriptableRenderPipeline/Fptl/TiledLightingTemplate.hlsl

/Assets/ScriptableRenderPipeline/fptl/TiledLightingUtils.hlsl → /Assets/ScriptableRenderPipeline/Fptl/TiledLightingUtils.hlsl

/Assets/ScriptableRenderPipeline/fptl/TiledReflectionTemplate.hlsl → /Assets/ScriptableRenderPipeline/Fptl/TiledReflectionTemplate.hlsl

/Assets/ScriptableRenderPipeline/fptl/UnityStandardForwardNew.cginc → /Assets/ScriptableRenderPipeline/Fptl/UnityStandardForwardNew.cginc

/Assets/ScriptableRenderPipeline/fptl/FptlLighting.cs → /Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs

/Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs.hlsl → /Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl

/Assets/ScriptableRenderPipeline/fptl/ShadowContext.hlsl → /Assets/ScriptableRenderPipeline/Fptl/ShadowContext.hlsl

/Assets/ScriptableRenderPipeline/fptl/ShadowContext.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/ShadowContext.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/ShadowDispatch.hlsl → /Assets/ScriptableRenderPipeline/Fptl/ShadowDispatch.hlsl

/Assets/ScriptableRenderPipeline/fptl/ShadowDispatch.hlsl.meta → /Assets/ScriptableRenderPipeline/Fptl/ShadowDispatch.hlsl.meta

/Assets/ScriptableRenderPipeline/fptl/RegularForwardLightingUtils.hlsl → /Assets/ScriptableRenderPipeline/Fptl/RegularForwardLightingUtils.hlsl

/Assets/ScriptableRenderPipeline/fptl/LightingConvexHullUtils.hlsl → /Assets/ScriptableRenderPipeline/Fptl/LightingConvexHullUtils.hlsl

/Assets/ScriptableRenderPipeline/fptl/LightingUtils.hlsl → /Assets/ScriptableRenderPipeline/Fptl/LightingUtils.hlsl

/Assets/ScriptableRenderPipeline/fptl/lightlistbuild-bigtile.compute → /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-bigtile.compute

/Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute → /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild-clustered.compute

/Assets/ScriptableRenderPipeline/fptl/lightlistbuild.compute → /Assets/ScriptableRenderPipeline/Fptl/lightlistbuild.compute

/Assets/ScriptableRenderPipeline/fptl/scrbound.compute → /Assets/ScriptableRenderPipeline/Fptl/scrbound.compute

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