GitHub
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9df4abaf
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Merge pull request #283 from EvgeniiG/master
Implement SSS LOD functionality
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8 年前 |
Evgenii Golubev
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ab2f7238
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Update the comment
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8 年前 |
Evgenii Golubev
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142f24b6
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Update a comment
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8 年前 |
Evgenii Golubev
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00b76f97
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Improve macro formatting
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8 年前 |
GitHub
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7a9edd3a
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Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2
Removed buggy scene from Build Project Settings
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8 年前 |
Evgenii Golubev
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b115911f
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Factor out common SSS functionality using a macro
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8 年前 |
Julien Ignace
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66675e80
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Removed buggy scene from Build Project Settings
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8 年前 |
Evgenii Golubev
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dcecf746
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Implement the initial version of SSS LOD
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8 年前 |
GitHub
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c1f2793e
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Merge pull request #281 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
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8 年前 |
Evgenii Golubev
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e7d27153
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Felipe Lira
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2d2ea8bb
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Added 2D Test Scene
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8 年前 |
uygar
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81876b50
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Added shadow cascade settings to additional light data.
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8 年前 |
sebastienlagarde
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88272cac
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HDRednerPipeline Update texture compression on world space normal texture
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8 年前 |
Evgenii Golubev
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e5738ffb
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Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024
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8 年前 |
GitHub
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23ef2e37
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Merge pull request #280 from Unity-Technologies/Object-space-normal-improvement
HDRednerPipeline: compute normalOS in WS with surface gradient
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8 年前 |
Evgenii Golubev
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2e3478e3
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Fix PS4 compile issues with BFE
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8 年前 |
Evgenii Golubev
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ad3d47b5
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Felipe Lira
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d559f6f0
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Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
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8 年前 |
Felipe Lira
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c3cd030b
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After pipeline lifecycle changes in the engine now we can set the pipeline tag upon asset creation and disposal.
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8 年前 |
uygar
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beaf6e75
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Modified moment based shadow maps to always use [0;1] z.
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8 年前 |
GitHub
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836d2674
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Merge pull request #277 from EvgeniiG/master
Implement the initial version of Disney SSS
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8 年前 |
sebastienlagarde
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43195992
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HDRednerPipeline: compute normalOS in WS with surface gradient
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8 年前 |
GitHub
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a1884724
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Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement
Object space normal improvement
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8 年前 |
sebastienlagarde
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30553d56
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HDRenderPipeline: Add test scene
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8 年前 |
sebastienlagarde
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a711b9ee
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HDRenderPipeline: Also split tangent
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8 年前 |
Evgenii Golubev
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f615c681
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Switch to Fibonacci for Disney profile sampling
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8 年前 |
sebastienlagarde
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5ea9464b
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HDRenderPipeline: split normalOS property
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8 年前 |
Evgenii Golubev
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45027d1e
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Rename packing functions for consistency
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8 年前 |
sebastienlagarde
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529ae151
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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2a641adb
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Address the remaining PR feedback
https://github.com/Unity-Technologies/ScriptableRenderLoop/pull/277
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8 年前 |
sebastienlagarde
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e82137bb
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HDRenderPipeline: Fix SSS test
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8 年前 |
GitHub
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d5c04c80
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Merge pull request #278 from Unity-Technologies/Branch_DebugMenu2
Fixed a null pointer exception with DebugMenu State at runtime.
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8 年前 |
Evgenii Golubev
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0e475e7d
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Implement new packing functionality
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8 年前 |
sebastienlagarde
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f193cc14
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HDRenderPipeline: Fix issue with selection of visible reflection probe and lights
Without the fix, reflection probe that are visible may not be visible if there is multiple of them and some are not baked.
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8 年前 |
Evgenii Golubev
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85e3c31c
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Merge branch 'disney_sss'
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8 年前 |
GitHub
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55be83e9
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Merge pull request #275 from Unity-Technologies/ssao-test
SSAO revisited for HDRP
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8 年前 |
uygar
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ca95a021
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Fixed broken cascade selection with high camera FoVs.
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8 年前 |
Julien Ignace
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24160aea
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Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk.
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8 年前 |
Felipe Lira
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6f3e7b0a
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Refactored LD to Lightweight
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8 年前 |
Julien Ignace
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3f1e74f2
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Fixed a null pointer exception with DebugMenu State at runtime.
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8 年前 |
Felipe Lira
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3fc943aa
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Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
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8 年前 |
Felipe Lira
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187c51e1
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Removed test scene added by mistake
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8 年前 |
sebastienlagarde
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eb9013f0
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HDRenderPipeline: Fix depth offset that was enabled even if not use
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8 年前 |
sebastienlagarde
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792f8eec
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HDRenderPipeline: Reassign default material
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8 年前 |
sebastienlagarde
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87ec1c17
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HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs
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8 年前 |
GitHub
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9ba974dc
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Merge pull request #274 from Unity-Technologies/Remove-Resources-folder
Move shader outside of resource folder
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8 年前 |
sebastienlagarde
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de9e95b1
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HDRenderPipeline: Fix issue with sky shader not having the correct path
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8 年前 |
sebastienlagarde
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27f03e37
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HDRenderPipeline: More update for moving shaders
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8 年前 |
sebastienlagarde
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77c2c22a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
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8 年前 |
sebastienlagarde
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b088bb9a
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HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
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8 年前 |