Raymond Graham
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2a5043cd
|
Fix up mask texture calculation for scattering.
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7 年前 |
sebastienlagarde
|
76670a66
|
change from 4 to 2 planar reflection HDRP by default
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7 年前 |
Raymond Graham
|
f2c706dc
|
Fix the 3D Texture tool
|
7 年前 |
GitHub
|
410d336b
|
Update CHANGELOG.md
|
7 年前 |
Raymond Graham
|
667f9ee7
|
Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
GitHub
|
2dabed04
|
Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource
Preintegratedfdg material as resource
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
sebastienlagarde
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f797131f
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Add preIntegratedFGD to asset resources
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7 年前 |
Raymond Graham
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17d381ab
|
Volumetric system use the list of fog volumes from the manager.
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7 年前 |
sebastienlagarde
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5e7735c5
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HDRP: PreIntegratedFDG material as resource
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7 年前 |
Raymond Graham
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e4700710
|
Manager for Homogenous volumes.
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7 年前 |
GitHub
|
263cdb82
|
Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate
Cleaning in BufferedRTHandleSystem
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7 年前 |
sebastienlagarde
|
955d3c97
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
|
ec77459c
|
Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental
Revert "2018 1 experimental"
|
7 年前 |
GitHub
|
3c232476
|
Revert "2018 1 experimental"
|
7 年前 |
GitHub
|
07b7998e
|
Merge pull request #1257 from Unity-Technologies/2018.1-experimental
2018 1 experimental
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7 年前 |
sebastienlagarde
|
e03580d8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
503dd5e5
|
Update CHANGELOG.md
|
7 年前 |
Evgenii Golubev
|
49245612
|
Update comment
|
7 年前 |
GitHub
|
4d8b50e4
|
Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1
Update code with define to work on 2018 1
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7 年前 |
Evgenii Golubev
|
00676317
|
Introduce the VolumetricLightingController component
|
7 年前 |
sebastienlagarde
|
02bd8ca0
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1
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7 年前 |
Evgenii Golubev
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0dc801ac
|
Fix the issue with missing fog in the scene view
|
7 年前 |
sebastienlagarde
|
0f054e4d
|
HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta
|
7 年前 |
GitHub
|
1177a479
|
Update the HDRP changelog
|
7 年前 |
Evgenii Golubev
|
b587ca91
|
Optimize DecodeLogarithmicDepthGeneralized()
|
7 年前 |
GitHub
|
fa52b6bd
|
Merge pull request #1255 from EvgeniiG/master
Enable volumetrics by default (+ bugfixes)
|
7 年前 |
Evgenii Golubev
|
9b95d6ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
3ab57ba8
|
Merge pull request #1116 from lyndon-unity/master
Enabled the texture streaming debugging for 2018.2+
|
7 年前 |
GitHub
|
d7990f7a
|
Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping
Added first version of shader variant stripper for Lit* shaders in HDRP.
|
7 年前 |
GitHub
|
50087a8c
|
Merge pull request #1253 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
GitHub
|
47235deb
|
Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling
Disable per object light/probe culling in HDRP.
|
7 年前 |
GitHub
|
d5cc7395
|
Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
27791cf5
|
Move editor script to test subrepo
|
7 年前 |
Remy
|
cb13265e
|
Change submodules path to use HTTPS instead of SSH
|
7 年前 |
Julien Ignace
|
1104380e
|
Fixed LoDFade instancing parameter to comply with latest C++ fix.
|
7 年前 |
Remy
|
bbba671d
|
Update meta files
|
7 年前 |
Julien Ignace
|
2aff9f03
|
Disable per object light/probe culling in HDRP.
|
7 年前 |
GitHub
|
8e4f252c
|
Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests
UTF tests are working !
|
7 年前 |
GitHub
|
02f12d93
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
c638106d
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
6ac8f055
|
Updated changelog
|
7 年前 |
GitHub
|
b7da67a0
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
fa865764
|
Updated: small fixes
|
7 年前 |
GitHub
|
11debb36
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
92fe8d5d
|
Use only a single screen space setting for SSR
Updated UI
|
7 年前 |
GitHub
|
e358f5e9
|
Merge pull request #1249 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
|
7 年前 |
GitHub
|
2579ca2a
|
Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
|
7 年前 |
Frédéric Vauchelles
|
076a8aca
|
Fixed debug modes
|
7 年前 |
sebastien lagarde
|
9eddf969
|
HD: Fix scripting part of light intensity
|
7 年前 |