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GitHub 7 年前
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      ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md

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ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md


- Configure the volumetric lighting code path to be on by default
### Changed, Removals and deprecations
-
- Remove Resource folder of PreIntegratedFGD and add the resource to RenderPipeline Asset
### Bug fixes
- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior

- Screen Space Refraction proxy model uses the proxy of the first environment light (Reflection probe/Planar probe) or the sky
- Moved RTHandle static methods to RTHandles
- Renamed RTHandle to RTHandleSystem.RTHandle
- Move code for PreIntegratedFDG (Lit.shader) into its dedicated folder to be share with other material
- Move code for LTCArea (Lit.shader) into its dedicated folder to be share with other material
### Bug fixes
- Fix fog flags in scene view is now taken into account

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