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- Configure the volumetric lighting code path to be on by default |
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### Changed, Removals and deprecations |
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- |
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- Remove Resource folder of PreIntegratedFGD and add the resource to RenderPipeline Asset |
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### Bug fixes |
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- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior |
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- Screen Space Refraction proxy model uses the proxy of the first environment light (Reflection probe/Planar probe) or the sky |
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- Moved RTHandle static methods to RTHandles |
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- Renamed RTHandle to RTHandleSystem.RTHandle |
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- Move code for PreIntegratedFDG (Lit.shader) into its dedicated folder to be share with other material |
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- Move code for LTCArea (Lit.shader) into its dedicated folder to be share with other material |
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### Bug fixes |
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- Fix fog flags in scene view is now taken into account |
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