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Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1

Update code with define to work on 2018 1
/main
GitHub 7 年前
当前提交
4d8b50e4
共有 45 个文件被更改,包括 49 次插入144 次删除
  1. 4
      ImageTemplates/FailStamp.png.meta
  2. 4
      ImageTemplates/LightweightPipeline/Scenes/001_SimpleCube.unity.png.meta
  3. 4
      ImageTemplates/LightweightPipeline/Scenes/002_Camera_Clip.unity.png.meta
  4. 4
      ImageTemplates/LightweightPipeline/Scenes/003_Camera_Ortho.unity.png.meta
  5. 4
      ImageTemplates/LightweightPipeline/Scenes/004_Camera_TargetTexture.unity.png.meta
  6. 4
      ImageTemplates/LightweightPipeline/Scenes/005_LitBakedEmission.unity.png.meta
  7. 4
      ImageTemplates/LightweightPipeline/Scenes/006_LitShaderLightProbes.unity.png.meta
  8. 4
      ImageTemplates/LightweightPipeline/Scenes/007_LitShaderMaps.unity.png.meta
  9. 4
      ImageTemplates/LightweightPipeline/Scenes/008_LitShaderReflection.unity.png.meta
  10. 4
      ImageTemplates/LightweightPipeline/Scenes/009_LightweightShading.unity.png.meta
  11. 4
      ImageTemplates/LightweightPipeline/Scenes/010_MultiplePointLights.unity.png.meta
  12. 4
      ImageTemplates/LightweightPipeline/Scenes/011_UnlitSprites.unity.png.meta
  13. 4
      ImageTemplates/LightweightPipeline/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
  14. 4
      ImageTemplates/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity.png.meta
  15. 4
      ImageTemplates/LightweightPipeline/Scenes/017_Lighting_Scene_DirectionalBaked.unity.png.meta
  16. 4
      ImageTemplates/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
  17. 4
      ImageTemplates/LightweightPipeline/Scenes/019_Lighting_Scene_PointLights.unity.png.meta
  18. 4
      ImageTemplates/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity.png.meta
  19. 4
      ImageTemplates/LightweightPipeline/Scenes/021_Lighting_BasicPoint.unity.png.meta
  20. 4
      ImageTemplates/LightweightPipeline/Scenes/022_Lighting_BasicSpot.unity.png.meta
  21. 4
      ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png.meta
  22. 4
      ImageTemplates/LightweightPipeline/Scenes/024_Shader_PBRvalidation_Specular.unity.png.meta
  23. 4
      ImageTemplates/LightweightPipeline/Scenes/025_Shader_PBRvalidation_Metallic.unity.png.meta
  24. 4
      ImageTemplates/LightweightPipeline/Scenes/026_Shader_PBRscene.unity.png.meta
  25. 4
      ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png.meta
  26. 4
      ImageTemplates/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity.png.meta
  27. 4
      ImageTemplates/LightweightPipeline/Scenes/029_Particles.unity.png.meta
  28. 4
      ImageTemplates/LightweightPipeline/Scenes/031_Shader_GlossyEnvironmentSky.unity.png.meta
  29. 4
      ImageTemplates/LightweightPipeline/Scenes/032_Shader_GlossyEnvironmentColor.unity.png.meta
  30. 4
      ImageTemplates/LightweightPipeline/Scenes/033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta
  31. 4
      ImageTemplates/LightweightPipeline/Scenes/034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta
  32. 4
      ImageTemplates/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity.png.meta
  33. 4
      ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta
  34. 4
      ImageTemplates/LightweightPipeline/Scenes/037_Particles.unity.png.meta
  35. 4
      ImageTemplates/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity.png.meta
  36. 4
      ImageTemplates/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity.png.meta
  37. 4
      ImageTemplates/LightweightPipeline/Scenes/040_UpgradeScene.unity.png.meta
  38. 4
      ImageTemplates/LightweightPipeline/Scenes/041_Lighting_BasicArea.unity.png.meta
  39. 4
      ImageTemplates/LightweightPipeline/Scenes/042_Lighting_Scene_VertexLighting.unity.png.meta
  40. 4
      ImageTemplates/LightweightPipeline/Scenes/043_Lighting_Mixed_ShadowMask.unity.png.meta
  41. 4
      ImageTemplates/LightweightPipeline/Scenes/044_ReflectionProbe.unity.png.meta
  42. 9
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRPVariantStripper.cs
  43. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
  44. 8
      Tests/UTF_Tests_HDRP.meta
  45. 8
      Tests/UTF_Tools.meta

4
ImageTemplates/FailStamp.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/001_SimpleCube.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/002_Camera_Clip.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/003_Camera_Ortho.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/004_Camera_TargetTexture.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/005_LitBakedEmission.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/006_LitShaderLightProbes.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/007_LitShaderMaps.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/008_LitShaderReflection.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/009_LightweightShading.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/010_MultiplePointLights.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/011_UnlitSprites.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/017_Lighting_Scene_DirectionalBaked.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/019_Lighting_Scene_PointLights.unity.png.meta


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4
ImageTemplates/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/021_Lighting_BasicPoint.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/022_Lighting_BasicSpot.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/024_Shader_PBRvalidation_Specular.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/026_Shader_PBRscene.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/029_Particles.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/031_Shader_GlossyEnvironmentSky.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/032_Shader_GlossyEnvironmentColor.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/040_UpgradeScene.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/041_Lighting_BasicArea.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/042_Lighting_Scene_VertexLighting.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/043_Lighting_Mixed_ShadowMask.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/044_ReflectionProbe.unity.png.meta


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9
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRPVariantStripper.cs


namespace UnityEditor.Experimental.Rendering.HDPipeline
{
#if UNITY_2018_2_OR_NEWER
class HDRPVariantStripper : IPreprocessShaders
{
// returns true if the variant should be stripped.

// FOG_LINEAR, FOG_EXP, FOG_EXP2
// STEREO_INSTANCING_ON, STEREO_MULTIVIEW_ON, STEREO_CUBEMAP_RENDER_ON, UNITY_SINGLE_PASS_STEREO
// INSTANCING_ON
if (!m_CurrentHDRPAsset.renderPipelineSettings.supportMotionVectors && isMotionPass)
return true;

if (isTransparentForwardPass)
return true;
if (!m_CurrentHDRPAsset.renderPipelineSettings.supportForwardOnly && inputData.shaderKeywordSet.IsEnabled(m_ClusterLighting))
if (!m_CurrentHDRPAsset.renderPipelineSettings.supportForwardOnly && inputData.shaderKeywordSet.IsEnabled(m_ClusterLighting))
return true;
if (!m_CurrentHDRPAsset.renderPipelineSettings.supportForwardOnly)

inputData.Add(workaround);
}
}
}
#endif
}

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


using System;
using System;
using System.Collections.Generic;
using UnityEngine.Experimental.Rendering.HDPipeline.Internal;
using UnityEngine.Rendering;

{
m_ShadowMgr.UpdateCullingParameters( ref cullingParams );
// In HDRP we don't need per object light/probe info so we disable the native code that handles it.
#if UNITY_2018_2_OR_NEWER
#endif
}
public bool IsBakedShadowMaskLight(Light light)

8
Tests/UTF_Tests_HDRP.meta


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8
Tests/UTF_Tools.meta


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