7629 次代码提交 (a15bafc8-d6f3-40e1-bbfd-cdbf084bf74c)

作者 SHA1 备注 提交日期
Remy 5dd0ee6b Cleanup and re-addition of GI tests 6 年前
Jennifer Nordwall 0e161243 Renamed Area to Rectangle 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub caba6f88 Merge pull request #1692 from Unity-Technologies/fix/update-version-HDRP-components 6 年前
Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
GitHub 7c6394fe Merge pull request #1702 from Unity-Technologies/HDRP/staging 6 年前
sebastienlagarde f1433af6 HDRP: Update change log 6 年前
RSlysz b6807743 update PlanarReflectionProbe version handling 6 年前
sebastienlagarde 39b17747 HDRP: Revert postprocess version to master 6 年前
RSlysz dec06ee2 update HDAdditionalReflectionData version handling 6 年前
sebastienlagarde e935bb53 HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey 6 年前
RSlysz 42f97d2c update HDAdditionalCameraData version handling 6 年前
sebastienlagarde 05f36802 Merge branch 'master' into HDRP/staging 6 年前
GitHub 010c21b8 Reflection probe capture material (#1700) 6 年前
GitHub c1a68b41 Merge pull request #1698 from Unity-Technologies/decal-projector-material-clearing 6 年前
sebastienlagarde 4d57c566 HDRP: Update Changelog 6 年前
sebastienlagarde fb0f1b1f Fix DecalProjector material editor release (64 preview issue) 6 年前
GitHub 355693fa Merge pull request #1697 from Unity-Technologies/fix-coupling-of-camera-workflow 6 年前
sebastienlagarde 9e61669d Fix/coupling hdcamera workflow 6 年前
Antoine Lelievre 650d41df Hide current version for HDAdditionalLightData 6 年前
GitHub a5969e40 Merge pull request #1694 from Unity-Technologies/light-loop-clear-dispatch-fix 6 年前
Antoine Lelievre 6ac4d983 Forgot FormerlySerializedAs 6 年前
sebastienlagarde 6421d0ae Only initialize indirect buffer to size 6 年前
Antoine Lelievre edbeee31 Changed version from float to int for AdditionalShadowData 6 年前
sebastienlagarde 73949620 remove useless file 6 年前
Antoine Lelievre 34405216 Changed version in HDAdditionalLightData from float to int 6 年前
sebastienlagarde 81c9bc7a Merge branch 'master' into HDRP/staging 6 年前
Yao Xiaoling bf0d8504 Make Density blend an option on the TerrainLayer. 6 年前
Nerites a1d90d2e Added stereoRenderingPath to XRGraphicsConfig 6 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 6 年前
Nerites b179c9ac Added compatability ifdefs for XRGraphicsConfig, since it should be used 6 年前
Peter Bay Bastian c4fb2e1e Fix TextureSlotControl not accepting Render Textures (#1569) 6 年前
Yao Xiaoling 74ee5ffc Fix basemap gen shader. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Remy 4ef0bdca Delete now unused lightmap data 6 年前
Tim Cooper 8f3778fe revert post process version for now. 6 年前
Yao Xiaoling fb17a537 Fix shader compilation. 6 年前
Remy 0d8490bc Re-enable auto bake of lightmaps 6 年前
Tim Cooper 32bba81d Update version for <Next> 6 年前
Remy 8e200389 Disable rebuilding of lightmaps. 6 年前
Tim Cooper 9d806ce8 Update changelog to have correct next version. 6 年前
RSlysz a7c6f9bf Fix Awake issue 6 年前
Nerites 4ec63c6e Added hookup for eyeTextureWidth and eyeTextureHeight 6 年前
Paul Melamed d366f76e Fix decal flags calculation in UI 6 年前
Aleksandr Kirillov f9292a0e A bit more renaming of splat_control. 6 年前
Aleksandr Kirillov fbdeb254 Renamed splat_control to splatControl. 6 年前
Aleksandr Kirillov 3beb9a60 Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation. 6 年前
GitHub 5f1e8213 Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy 6 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
sebastienlagarde e8783378 Remove Changelog.md.orig 6 年前