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HDRP: Update change log

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sebastienlagarde 6 年前
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共有 1 个文件被更改,包括 2 次插入0 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

2
com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fixed an issue with PreIntegratedFGD texture being sometimes destroyed and not regenerated causing rendering to break
- PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
- Fixed an issue when manipulating a lot of decals, it was displaying a lot of errors in the inspector
- Fixed capture material with reflection probe
- Add macro to forbid unity_ObjectToWorld/unity_WorldToObject to be use as it doesn't handle camera relative rendering
## [3.0.0-preview]

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