|
|
|
|
|
|
- Fixed an issue with PreIntegratedFGD texture being sometimes destroyed and not regenerated causing rendering to break |
|
|
|
- PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size |
|
|
|
- Fixed an issue when manipulating a lot of decals, it was displaying a lot of errors in the inspector |
|
|
|
- Fixed capture material with reflection probe |
|
|
|
- Add macro to forbid unity_ObjectToWorld/unity_WorldToObject to be use as it doesn't handle camera relative rendering |
|
|
|
|
|
|
|
## [3.0.0-preview] |
|
|
|
|
|
|
|