394 次代码提交 (a07e9bd1-4548-4321-8dbb-7a97581661df)

作者 SHA1 备注 提交日期
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
GitHub bc56edc6 Merge pull request #321 from Unity-Technologies/Branch_SSS_DeletedProfile 8 年前
Evgenii Golubev 93a625f2 Fix function name 8 年前
sebastienlagarde a8bef5fd HDRenderPipeline: Add FastSign() function 8 年前
Evgenii Golubev b487accf Remove an old comment 8 年前
GitHub 5c55ff09 Merge pull request #316 from Unity-Technologies/Update-shadow-API-to-use-Lits-VisibleLight--to-reduce-GC-pressure 8 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev f9e8648f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 4125f4e0 Disabling zclipping in shaders that have a shadowcaster pass. 8 年前
Evgenii Golubev 00c5c305 Fix the SSS medium camera position 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
Julien Ignace 6215ab3d Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one). 8 年前
GitHub f24dc903 Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 8 年前
Julien Ignace 9327757f Updated BasicProfiling scene with SSS tests. 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
sebastienlagarde 3c87f2f4 Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[] 8 年前
GitHub 4ecb9cb0 Add debug LoD viz for the Jimenez SSS 8 年前
Evgenii Golubev 78d34610 Split 'ShaderVariables.hlsl' into 3 files 8 年前
sebastienlagarde 4454d78a HDRenderPipeline: Optimize SSS screen pass 8 年前
Evgenii Golubev 07a3bffb Remove the orphaned *.meta file 8 年前
GitHub 77c2d2ef Merge pull request #315 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
GitHub 2b47951c Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 8 年前
Sebastien Lagarde cd023e6c HDRenderPipeline: Fix issue with specular color and packing precision 8 年前
Sebastien Lagarde 1ed5cfbe HDRenderPipeline: Update all material in test scene 8 年前
Sebastien Lagarde 00211652 HDRenderPipeline: Update also litTessellation.shader 8 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 8 年前
Julien Ignace 1e070858 Update BasicProfiling scene 8 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 8 年前
GitHub 4ffb93c9 Merge pull request #312 from Unity-Technologies/Add-AdditionalCameraData 8 年前
sebastienlagarde 8ad719be HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 8 年前
sebastienlagarde a311adc9 HDRenderPipeline: Remove LegacyLayered and Performancecheck of shaders code 8 年前
GitHub 31a82643 Merge pull request #311 from Unity-Technologies/Branch_FixPS4_CB_Layout 8 年前
Tim Cooper 88c53704 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Felipe Lira 0a1fead0 Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 8 年前
Felipe Lira 578640d3 Optimized shader path for single directional light. 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
GitHub cd883013 Merge pull request #310 from Unity-Technologies/Branch_FixPS4_CB_Layout 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
sebastienlagarde c0a972b5 HDRenderPipeline: Move materials upgrader menu item to same location than for LT 8 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 8 年前
GitHub 60fc3c73 Merge pull request #309 from Unity-Technologies/Branch_FixPS4_TexInCB 8 年前
GitHub c9e4d184 Merge pull request #308 from EvgeniiG/master 8 年前
Evgenii Golubev 0d19f596 Make the comment less ambiguous 8 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 8 年前
Julien Ignace 512668d7 Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels. 8 年前
Julien Ignace 12a51499 Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case). 8 年前
Evgenii Golubev 4fd124e4 Clamp in a more intuitive manner 8 年前