394 次代码提交 (a07e9bd1-4548-4321-8dbb-7a97581661df)

作者 SHA1 备注 提交日期
Sebastien Lagarde a07e9bd1 Change number of variant from 16 to 26 8 年前
Sebastien Lagarde c25fce5e update HDRenderPipelineAsset 8 年前
Sebastien Lagarde eb4be652 HDRenderPipeline Fix last issue 8 年前
sebastienlagarde 9320753e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification 8 年前
sebastienlagarde adeee295 Clean and comment some code 8 年前
sebastienlagarde 70fcec1d Refactor hwo specular material is considered: not anymore a materialId 8 年前
Evgenii Golubev 7894e720 Rename SSS stuff for simplicity and consistency 8 年前
sebastienlagarde 42e69f08 Setup wanted variant + add correct decoding code 8 年前
GitHub 099f3c50 Merge pull request #337 from Unity-Technologies/Branch_ImproveAreaLightVGPR 8 年前
Evgenii Golubev 2c8fcff2 Output HTile via a pixel shader 8 年前
sebastienlagarde 6971847c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification 8 年前
Julien Ignace 36db30a0 Improved VGPR pressure for Area Light lighting code. 8 年前
GitHub 47d3a4c8 Merge pull request #336 from Unity-Technologies/Branch_NoTessellateOutsideView 8 年前
Evgenii Golubev f8020847 Disable the deferred CS and SSS parameter caching 8 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 8 年前
runes 075c0e42 Moved GetGlobal* calls outside variant loop 8 年前
Sebastien Lagarde 873c4048 HDRenderPipeline: Add HemiOct packing function 8 年前
sebastienlagarde 78c4dd18 HDRenderPipeline: Fix tile debug mode for light 8 年前
GitHub adf8a77d Merge pull request #334 from Unity-Technologies/Repeat-cookie-directional-light 8 年前
sebastienlagarde 974a44f0 HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code 8 年前
sebastienlagarde f12adcb0 Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light 8 年前
GitHub 508adf85 Merge pull request #333 from EvgeniiG/master 8 年前
Evgenii Golubev 77bfc8c9 Do not execute the same deferred CS twice 8 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 8 年前
Evgenii Golubev b51681c8 Remove the workaround for the PSSL compiler bug (it's been fixed) 8 年前
Julien Ignace 1d11cee8 During shadow passes, objects outside the main view frustum are now longer tessellated (tessellation factor set to 1.0). 8 年前
sebastienlagarde e6e216f8 push not compiling code 8 年前
Evgenii Golubev 57ae57c7 Save another instruction on clipping on PS4 8 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 8 年前
Evgenii Golubev c11c50a6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 50b18a0a Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy. 8 年前
GitHub 50746c8e Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHash 8 年前
Evgenii Golubev 2918766c Further optimize the box projection clip factor for GCN 8 年前
Felipe Lira b7b421cf Updated cornel box model to use legacy materials importing. 8 年前
Evgenii Golubev 92e6d7c0 Add shadow data to lights and update the cookie test 8 年前
Julien Ignace 07ccac0b Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp 8 年前
Felipe Lira a4169e1f Removed libMGD as it is causing problems in Android N 8 年前
GitHub 9e3bb7df Merge pull request #331 from EvgeniiG/merge_proj_lights 8 年前
sebastienlagarde 07ba87ed HDRenderPipeline: Fix issue with Metapass not working anymore 8 年前
runes 3c1116f3 added code to bind shadow resources to compute shaders 8 年前
sebastienlagarde 50580dad HDRenderPipeline: Fix issue with meta pass not using correct coordinate 8 年前
sebastienlagarde b010d5c1 HDrenderPipeline: Add some comment to shadow tessellation fix 8 年前
GitHub 93d54bd3 Merge pull request #330 from EvgeniiG/master 8 年前
Felipe Lira d855e68b Merge branch 'LightweightPipeline' 8 年前
Evgenii Golubev e15288f5 Add back-face culling for box projector lights 8 年前
Evgenii Golubev 5b236c70 Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs 8 年前
Evgenii Golubev 151ac4fb Optimize the cookie code for GCN 8 年前
Evgenii Golubev b4eccac0 Fix culling of box projector lights 8 年前
Evgenii Golubev 640bf8c6 Make projector code dependent on the cookie 8 年前
Evgenii Golubev ad7a69ba Fix tessellation during the shadow pass 8 年前