featureFlags &= ~(LIGHTFEATUREFLAGS_PUNCTUAL | LIGHTFEATUREFLAGS_AREA | LIGHTFEATUREFLAGS_DIRECTIONAL | LIGHTFEATUREFLAGS_ENV | 0xFFFFF); // list of features that are not enabled on background
// There is no stencil usage with compute path, featureFlags set to 0 is use to have fast rejection of tile in this case. It will still execute but will do nothing
/* 15 */ 0xFFFFFFFF // LIGHT_FEATURE_MASK_FLAGS | MATERIAL_FEATURE_MASK_FLAGS, // Catch all case, but should not be needed
/* 15 */ LIGHT_FEATURE_MASK_FLAGS | MATERIAL_FEATURE_MASK_FLAGS, // Catch all case with MATERIAL_FEATURE_MASK_FLAGS is needed in case we disable material classification