6242 次代码提交 (91dc696c-649a-4dab-b9fb-51326493ef3e)

作者 SHA1 备注 提交日期
GitHub 2dabed04 Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
sebastienlagarde f797131f Add preIntegratedFGD to asset resources 7 年前
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 7 年前
GitHub 263cdb82 Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate 7 年前
sebastienlagarde 955d3c97 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub ec77459c Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental 7 年前
GitHub 3c232476 Revert "2018 1 experimental" 7 年前
GitHub 07b7998e Merge pull request #1257 from Unity-Technologies/2018.1-experimental 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 503dd5e5 Update CHANGELOG.md 7 年前
Evgenii Golubev 49245612 Update comment 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 7 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Frédéric Vauchelles 6ac8f055 Updated changelog 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 7 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 7 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 7 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 7 年前
Aleksandr Kirillov 7e7e8ed5 WIP fix depth copy to scene view camera 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前