6242 次代码提交 (91dc696c-649a-4dab-b9fb-51326493ef3e)

作者 SHA1 备注 提交日期
sebastienlagarde f816f1cd Merge branch 'master' into 2018.1-experimental 7 年前
GitHub 269a85d2 Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting 7 年前
sebastienlagarde 3094fbeb Fix issue with smoothness and sky lighting 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
GitHub 8035cbd7 Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit 7 年前
sebastienlagarde cf9ba598 Update shader graph revision to compatible 2018.1 version 7 年前
sebastienlagarde 877657e9 Add Transmisison support to stacklit 7 年前
Stephane Laroche 197757a7 Fix UI bug for anisotropy. 7 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 6b174809 Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates 7 年前
GitHub a2f88e2c Merge pull request #1299 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 9e86a357 Enable coat effect on diffuse lighting. 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
GitHub 66bad7b7 Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde b9939e8b Various fix for coat smoothness of stacklit 7 年前
sebastienlagarde d918a839 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit 7 年前
GitHub 931ae208 Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde 96a51c41 Minor reodering 7 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 7 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 7 年前
GitHub 41b2865b Merge pull request #1293 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 863da95a (alignments) 7 年前
Stephane Laroche 3175d3e9 Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces. 7 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 7 年前
Stephane Laroche 088b48f1 Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode 7 年前
Stephane Laroche d2ea2ac9 Fix typo. 7 年前
Stephane Laroche d760c6a1 Working analytical lights with anisotropy and coat, per light recalculations should work. 7 年前
Stephane Laroche c286bf9c wip 7 年前
Stephane Laroche 1ad0a84c wip 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 7 年前
GitHub 8042dcaf Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit 7 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
GitHub 631d0e91 Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics 7 年前
sebastienlagarde 1bf59567 Regenerate shader include files for volumetrics 7 年前
GitHub 8924ca90 Merge pull request #1290 from Unity-Technologies/fix/smallfixes 7 年前
Frédéric Vauchelles fca384e1 Updated reflection system settings 7 年前
Frédéric Vauchelles 7352456e Fixed pyramid computation and errors 7 年前
Frédéric Vauchelles a852e040 Updated empirical mip remaping for refraction and planar reflection 7 年前
Frédéric Vauchelles d823c8bd Disable planar probe rendering for orthographic camera (temporary) 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
Frédéric Vauchelles 0c9753c5 Added test, but disabled them cause by probe rendering error 7 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
Frédéric Vauchelles a83eeb0c Added tests 7 年前
sebastienlagarde f9da3920 Merge branch 'master' into Cleanup-stacklit 7 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 7 年前
Stephane Laroche 031ca429 Fix static compilation issues. 7 年前
Frédéric Vauchelles 091d5924 Use specific roughness remapping for texture2D convolution 7 年前
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 7 年前