7574 次代码提交 (7ba755b2-c396-4fcd-a970-2b60471d31f0)

作者 SHA1 备注 提交日期
GitHub f7309758 Merge pull request #1551 from Unity-Technologies/lw/platform-fixes 6 年前
Peter Bay Bastian 80548487 Fix syntax error in Core shader library 6 年前
GitHub 4138567f Merge pull request #1462 from Unity-Technologies/sg/spheremasknode 6 年前
Evgenii Golubev 51f228b4 Add an attribute to not break serizliation 6 年前
GitHub 540a8964 Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
GitHub 46078c05 Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes 6 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 6 年前
Evgenii Golubev 381d8858 Add "Global Light Probe Dimmer" and tooltips for volumetrics 6 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 6 年前
GitHub 30eac094 Implement SafeDiv() 6 年前
Evgenii Golubev 4045bcef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 6 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 6 年前
Evgenii Golubev 81381397 Further clean up the code 6 年前
Evgenii Golubev 5cdfa033 Clean up the code 6 年前
Evgenii Golubev b2334fa2 Remove comment 6 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 6 年前
GitHub bc5ccbcc Add a comment 6 年前
GitHub 6ed08e25 Use a trilinear sampler to filter across MIP levels 6 年前
Antoine Lelievre cc5c2a31 Cleanup code and reset HDRP asset to default 6 年前
GitHub e6de5c82 Add a comment 6 年前
Antoine Lelievre f52ec0c8 Fixed undo/redo for area light shape and timeline area light shape record issue 6 年前
GitHub 1cf3ed86 Merge pull request #1582 from Unity-Technologies/switch-support 6 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 6 年前
GitHub b3b053d1 Merge pull request #1602 from Unity-Technologies/volumetric-updates 6 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 6 年前
Raymond Graham 16662e75 Add License info 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 3b7d93f1 Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 6 年前
GitHub 3201cb35 Merge pull request #1589 from Unity-Technologies/ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
GitHub c8b772f3 Update changelog as per Kat's request 6 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 6 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 6 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
Paul Melamed 43a67dcc ran include generator 6 年前
RSlysz abf20e9f Add missing readonly for colors 6 年前
RSlysz d3e6837e Encapsulate the reflection call 6 年前
RSlysz 4c1f41cf Hide blend normal distance for planar reflection 6 年前
RSlysz 7f6a6168 Add UNITY_EDITOR arround editor properties 6 年前
RSlysz 8e6992f8 Remove log 6 年前
Remi Slysz fab33964 Fix serialization for PlanarReflectionProbe 6 年前
Remi Slysz 43d98473 Small clean up in HDReflectionProbe 6 年前
Remi Slysz 584a71fd Fix serialization of HDReflectionProbe 6 年前
RSlysz cef85bcb [WIP] Serializing editor only parameters for advance/simplified mode of influence settings box 6 年前