Remy
4ef0bdca
Delete now unused lightmap data
6 年前
Tim Cooper
8f3778fe
revert post process version for now.
6 年前
Yao Xiaoling
fb17a537
Fix shader compilation.
6 年前
Sebastien Lagarde
7be73727
Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
6 年前
Remy
0d8490bc
Re-enable auto bake of lightmaps
Reduce texel density in 2601_ColorTemp test
6 年前
Tim Cooper
32bba81d
Update version for <Next>
6 年前
Yao Xiaoling
9c110290
Minor changes to TerrainLitGUI due to interface change.
6 年前
GitHub
a582140e
Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
6 年前
Remy
8e200389
Disable rebuilding of lightmaps.
6 年前
Tim Cooper
9d806ce8
Update changelog to have correct next version.
6 年前
Yao Xiaoling
38856112
Fix merge.
6 年前
Julien Ignace
0099e7a7
Updated changelog
6 年前
Sebastien Lagarde
73e96f75
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
6 年前
Remy
c0860b9a
re-add distortion tests
6 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Julien Ignace
219daa3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
6 年前
GitHub
117817ee
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
6 年前
GitHub
b1e0d042
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
6 年前
Antoine Lelievre
7a14ff21
Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2
6 年前
RSlysz
a7c6f9bf
Fix Awake issue
6 年前
sebastienlagarde
9f54707a
Update test list: remove shadow contact and shadow mask for now
6 年前
GitHub
a555bf87
HDRP: Add comment to light data
6 年前
Antoine Lelievre
91136ba8
Merge branch 'master' into FixLightIntensityUpgrade2
6 年前
RSlysz
48dbd36a
update changelog
6 年前
Julien Ignace
f339f7c5
Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs)
6 年前
sebastienlagarde
f47683f6
HDRP: Update hdrp test from 218.2 update branch to master
6 年前
Antoine Lelievre
9d870530
Fix light intensity upgrade for disabled lights
6 年前
RSlysz
8eb9fc52
coupling HDLight-Light reset workflow
6 年前
sebastienlagarde
b90ec54f
HDRP: Fix katana test
6 年前
GitHub
309bef96
Merge pull request #1653 from Unity-Technologies/FixLightUnitUpgrade
Light unit upgrade workaround
6 年前
sebastien lagarde
9deba139
HDRP: Update changelog
6 年前
sebastien lagarde
c7b86128
Merge branch 'master' into FixLightUnitUpgrade
6 年前
GitHub
d8b4e92e
Merge pull request #1658 from Unity-Technologies/distortion-lag-fix
Fixed distortion 1-frame delay
6 年前
sebastien lagarde
4eb0f4f3
Merge branch 'master' into distortion-lag-fix
6 年前
Thomas
cd6e7b15
Changelog update
6 年前
sebastien lagarde
cbe3ad9e
HDRP: Add more comment to the workaorund for light upgrade
6 年前
Thomas
b9fcc418
Fixed distortion 1-frame delay
6 年前
sebastien lagarde
4ddd12a1
HDRP: Update Changelog
6 年前
Antoine Lelievre
f32756be
Light unit upgrade workaround
6 年前
GitHub
170c9b56
Draft/lw/callbacks ( #1646 )
* Add explicit pass architecture to lightweight. It is possible to write a custom pass and a custom LW renderer and arrange these passes in a way that makes sense for your project.
* Remove Command buffer from setup API
* Pull surface data into their own passes for more explicit control.
* Splitting out existing LW passes to be more granular
* Add default LWRP renderer that can be used as a reference
* Add test for custom LW pipe.
* Split out RT handles to be part of the renderer configuration now.
* Remove Surface handling from LW Renderer and push to passes.
* Add template images for new test.
* Update changelog
6 年前
Tim Cooper
9bf79289
Backport pull request #1529
6 年前
GitHub
799ad6ba
Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting
Fog is now computed outside the simple lighting function.
6 年前
Nerites
4ec63c6e
Added hookup for eyeTextureWidth and eyeTextureHeight
6 年前
Paul Melamed
d366f76e
Fix decal flags calculation in UI
6 年前
Paul Melamed
f7f51595
updated changelog
6 年前
Paul Melamed
40459f78
Change mask map channel selection to use check boxes
6 年前
Paul Melamed
abdc7b2f
cleanup refactor
6 年前
Paul Melamed
d25c0df6
New ui and 3RT/4RT modes work for decals
6 年前
Paul Melamed
c26acc53
intermediate commit
6 年前