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Merge branch 'master' into distortion-lag-fix

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sebastien lagarde 6 年前
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4eb0f4f3
共有 1 个文件被更改,包括 14 次插入11 次删除
  1. 25
      com.unity.render-pipelines.high-definition/CHANGELOG.md

25
com.unity.render-pipelines.high-definition/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [unreleased]
## [3.0.0-preview]
- Fixed an issue with distortion that was using previous frame instead of current frame
### Fixed
- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
- Fixed apply range attenuation option on punctual light
- Fixed issue when using more than one volume mask texture with density volumes.
- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present.
- Fixed issue with color temperature not take correctly into account with static lighting
- Don't display fog when diffuse lighting, specular lighting, or lux meter debug mode are enabled.
- Fixed a frame delay on the distortion pass.
## [2.0.5-preview]
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed

- Improve UI for HDReflectionProbe / PlanarReflectionProbe
### Fixed
- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed issue when using more than one volume texture mask with density volumes.
- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present.
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
- Fixed apply range attenuation option on punctual light
- Fixed issue with color temperature not take correctly into account with static lighting
- Don't display fog when diffuse lighting, specular lighting, or lux meter debug mode are enabled.
## [2.0.4-preview]

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