浏览代码

HDRP: Update Changelog

/main
sebastien lagarde 6 年前
当前提交
4ddd12a1
共有 1 个文件被更改,包括 14 次插入10 次删除
  1. 24
      com.unity.render-pipelines.high-definition/CHANGELOG.md

24
com.unity.render-pipelines.high-definition/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [unreleased]
### Fixed
- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
- Fixed apply range attenuation option on punctual light
- Fixed issue when using more than one volume mask texture with density volumes.
- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present.
- Fixed issue with color temperature not take correctly into account with static lighting
- Don't display fog when diffuse lighting, specular lighting, or lux meter debug mode are enabled.
## [3.0.0-preview]
## [2.0.5-preview]
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed

- Improve UI for HDReflectionProbe / PlanarReflectionProbe
### Fixed
- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed issue when using more than one volume texture mask with density volumes.
- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present.
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
- Fixed apply range attenuation option on punctual light
- Fixed issue with color temperature not take correctly into account with static lighting
- Don't display fog when diffuse lighting, specular lighting, or lux meter debug mode are enabled.
## [2.0.4-preview]

正在加载...
取消
保存