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Changelog update

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Thomas 6 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present.
- Fixed issue with color temperature not take correctly into account with static lighting
- Don't display fog when diffuse lighting, specular lighting, or lux meter debug mode are enabled.
- Fixed a frame delay on the distortion pass.
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed

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