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updated changelog

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Paul Melamed 6 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Exposed shadow budget parameters in HDRP asset
- Add an option to generate an emissive mesh for area lights (currently rectangle light only). The mesh fits the size, intensity and color of the light.
- Add an option to the HDRP asset to increase the resolution of volumetric lighting.
- Add an decal mask map channel selection mode.
### Changed
- Re-enable shadow mask mode in debug view

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