3446 次代码提交 (78d80237-3f39-40c3-a492-212735996baa)

作者 SHA1 备注 提交日期
Matt Dean bcfd7b47 Fix Blend node naming conventions 7 年前
Matt Dean e6dcc45d Comment out old artistic nodes 7 年前
Matt Dean 7c7d7604 Add Colorspace Conversion node 7 年前
Matt Dean 5f368a29 Move old Artistic nodes back to WIP folder 7 年前
Matt Dean 4d3bb030 Rename BlendMode 7 年前
Matt Dean 8cdf0c8f Move BlendModesEnum 7 年前
Matt Dean b60e8b5a Update Blend node 7 年前
Matt Dean 484cbca7 Renamed Blend node 7 年前
Tim Cooper d2e30d64 Update right click menu. 7 年前
Matt Dean a19f5b15 Moved BlendMode node 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Tim Cooper 2f0a0145 Remove layer graph + remap graph for beta1 7 年前
Peter Bay Bastian c421de0a Update use of EdgeControl to non-obsolete properties 7 年前
Peter Bay Bastian 4a06bed4 Remove last bit of toolbar 7 年前
Peter Bay Bastian 02e4d882 Move "update asset" button to blackboard 7 年前
Peter Bay Bastian 90868fe3 Move "convert to subgraph" to context menu 7 年前
Thomas 23d71a90 Added basic volume previz in the scene view 7 年前
Thomas d9eda761 HDRP integration 7 年前
Evgenii Golubev 7933294f Remove TilePass.cs 7 年前
Julien Ignace 77b6f80a Removed blacksmith sky 7 年前
Thomas d0ecb25c Generic volume framework 7 年前
Evgenii Golubev 5186af41 Fix SSS in Deferred.shader 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
Thomas 40603f1c CoreEditorUtils additions 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde e5ebb9cb Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde 4a7f92da HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16 7 年前
Sebastien Lagarde e7691b78 HDRenderPipeline: Add TransparentBackface pass on lit material 7 年前
Sebastien Lagarde 02c0f879 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
Sebastien Lagarde 5b874b26 draft 2 7 年前
Sebastien Lagarde fd3a0fb2 HDRenderPipeline: Minor correction of k_RenderQueue_Transparent 7 年前
Sebastien Lagarde 0cdbadfa First draft 7 年前
Sebastien Lagarde 3637fa01 ShaderLibrary: Update YCoCg function in color.hlsl 7 年前
GitHub bb9d2f89 Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
Sebastien Lagarde db77157f Update meta 7 年前
GitHub 4914124a Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor 7 年前
Julien Ignace b8a4b09f - Fixed simple wireframe mode (shaded wireframe still does not work for now) 7 年前
GitHub eb65ca3d Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial 7 年前
Julien Ignace 6c624a86 Reverted DefaultHDMaterial to be opaque instead of transparent. 7 年前
GitHub 90ff0b6e Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes 7 年前
Julien Ignace 182cb19b Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily. 7 年前
GitHub d45213dd Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass 7 年前
Julien Ignace d50d5989 Post merge fix 7 年前
Evgenii Golubev 41563dba Scalarize SSS transmission 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
GitHub 1e9184b9 Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap 7 年前