6502 次代码提交 (76d74e4f-5995-470f-9bcf-d40ab8f4158b)

作者 SHA1 备注 提交日期
GitHub d0383483 Merge pull request #1389 from Unity-Technologies/lw/profiler-markers 6 年前
sebastienlagarde cee907b6 HDRP: Fix typo in tooltips 6 年前
GitHub d2db4069 Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2 6 年前
Felipe Lira 733691b3 Converted more files to new C# standard. 6 年前
GitHub a709a016 Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth 6 年前
Felipe Lira 93442ebc If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes. 6 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 6 年前
Felipe Lira a22a1673 Small change to allow override SHADOWS_SCREEN define. 6 年前
GitHub 70ff7802 Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit 6 年前
sebastienlagarde 730f3273 HDRP: add geometric filtering to lit shader 6 年前
GitHub bdeba039 Merge pull request #1270 from Unity-Technologies/feature/SSR 6 年前
GitHub 95e8ecb9 Merge pull request #1385 from Unity-Technologies/Fix-issue-with-OnWillRenderObject-in-HDRP 6 年前
sebastienlagarde 55941473 Fix issue with OnWillRenderObject in HDRP 6 年前
GitHub 57c37d06 Merge pull request #1355 from Unity-Technologies/sg/show-generated-code 6 年前
Peter Bay Bastian 76d74e4f Move HD sub-shader into HD package 6 年前
GitHub efe360da Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix 6 年前
Frédéric Vauchelles 2e62d5e8 Disable SSR in code 6 年前
GitHub f8e5ff57 Merge pull request #1377 from Unity-Technologies/sg/texture-types 6 年前
Frédéric Vauchelles 51d9861f Fixed warnings 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 6 年前
GitHub 06d2091a Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control 6 年前
Frédéric Vauchelles 8dadc110 Fix build on PS4 6 年前
Peter Bay Bastian 6db9deb9 Make PreviewProperty check a bit nicer and fix a warning 6 年前
sebastienlagarde d04a9f37 Remove changelof.md.orig 6 年前
Frédéric Vauchelles e98eb92e Use current frame motion vector 6 年前
Peter Bay Bastian 55a261e5 Fix drag and drop support 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 1c9edcfa Merge pull request #1382 from Unity-Technologies/volume-ux-improvements 6 年前
Frédéric Vauchelles 647f6534 Fixed mouse position debug 6 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 6 年前
Felipe Lira 3cc463d7 We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue. 6 年前
GitHub df14a156 Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Tim Cooper a1c03f87 Add shader graph dependency 6 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 6 年前
Felipe Lira b9fd7d1c Fixed wrong name replace 6 年前
GitHub 493e7d5a Update README.md 6 年前
Thomas a7687896 Improved volume UI & styling 6 年前
Felipe Lira 175cbd2f Fixed line ending on API files 6 年前
Alex Lian ae5591e0 Return use of build.py 6 年前
GitHub 877c58df Merge pull request #1380 from Unity-Technologies/debug-hack-fix 6 年前
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 6 年前
Alex Lian 69466f62 Missed HDRP files to move 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
Matt Dean e4c1b7ba Add missing metas 6 年前
Alex Lian bb48e6ea Move new files merged from master 6 年前
Thomas 7fc1f0a9 Fixed empty editor debug window on srp asset reload 6 年前