6502 次代码提交 (76d74e4f-5995-470f-9bcf-d40ab8f4158b)

作者 SHA1 备注 提交日期
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 6 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 6 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 6 年前
GitHub cd218826 Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders 6 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 6 年前
Matt Dean 26a4b39a HD subshaders branch rebuild 6 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 6 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 6 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 6 年前
sebastienlagarde ad39683b update changelog 6 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 6 年前
Sebastien Lagarde dfa41c1f Update Changlog HDRP 6 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 6 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 6 年前
GitHub 69346a17 Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 6 年前
GitHub faac9fcb Merge pull request #1373 from Unity-Technologies/stacklit 6 年前
Felipe Lira f48ba219 Added null check on CreateEngineMaterial 6 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
GitHub 7b42e0f2 Merge pull request #1371 from EvgeniiG/master 6 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 6 年前
Evgenii Golubev 4883e8dc Update the HDRP changelog 6 年前
Alex Lian f5654663 Fix gitmodule references 6 年前
GitHub 92542c54 Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 6 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Alex Lian 5dd074d3 Move shadergraph 6 年前
sebastienlagarde d01c66f4 Update Changelog 6 年前
Felipe Lira 4dcb7214 Added camera HDR setup 6 年前
Alex Lian b80e61ac Move assets for test projects 6 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 6 年前
Felipe Lira c13ab97d fixed Final pass blit 6 年前
Matt Dean c43790f0 Fixes for PR 6 年前
Martin Thorzen 7688ce53 Updated with the PR feedback 6 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 6 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 6 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 6 年前
Alex Lian b28e6241 Initial reorg 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 6 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 6 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 6 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前