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- Add stripper of shader variant when building a player. Save shader compile time. |
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- Disable per-object culling that was executed in C++ in HD whereas it was not used (Optimization) |
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- Enable texture streaming debugging (was not working before 2018.2) |
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- Support correctly scene selection for alpha tested object |
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### Changed, Removals and deprecations |
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- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize |
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