|
|
|
|
|
|
- Add stripper of shader variant when building a player. Save shader compile time. |
|
|
|
- Disable per-object culling that was executed in C++ in HD whereas it was not used (Optimization) |
|
|
|
- Enable texture streaming debugging (was not working before 2018.2) |
|
|
|
- Add per light shadow mask mode control (i.e shadow mask distance and shadow mask). It use the option NonLightmappedOnly |
|
|
|
|
|
|
|
### Changed, Removals and deprecations |
|
|
|
- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize |
|
|
|