5939 次代码提交 (6ec339e3-296a-4a5f-9957-113bbdd75a5e)

作者 SHA1 备注 提交日期
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 7 年前
Remy 8fa08986 fix for PR 7 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 7 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 7 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 7 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 7 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 7 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles d61424da Commented code specific to 4.x .NET runtime 7 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 7 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
GitHub add8fa72 Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 7 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 7 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 7 年前
GitHub 44b0c2bc Merge pull request #1172 from Unity-Technologies/HDCameraDataInit 7 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
GitHub 44511b14 Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 7 年前
Frédéric Vauchelles 99a24ef5 fixed: mip to use for SSReflection 7 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Felipe Lira e9a5ca70 Fixed shaderPassID in DrawFullScreen 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
GitHub e58bfaac Merge pull request #1170 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 7 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 7 年前
Frédéric Vauchelles 99ec03cb Used the MERGE_NAME macro 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 7 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 7 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 7 年前
Felipe Lira 35cef52a Fixed shader include paths 7 年前
Remy 5033b09a Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags. 7 年前
sebastienlagarde 173086c6 Enable Additional component in UI 7 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 7 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 7 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 7 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 7 年前
sebastienlagarde 6616bdb2 API validation improvement 7 年前