3652 次代码提交 (64b8ec4c-f3ec-4da7-bd3a-d46102ccd89f)

作者 SHA1 备注 提交日期
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
Thomas 57797a4c Compararer -> Comparer 7 年前
GitHub a7ace80f Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword 7 年前
Felipe Lira d2bf88c9 Deleted Pow4 from Lightweight library. 7 年前
Thomas 73aec04c GC fix (saves 0.6KB/frame) 7 年前
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
GitHub b8348971 Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix 7 年前
Felipe Lira 25aa15b7 Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array. 7 年前
Thomas d798451c GC fix (saves 188B/frame) 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Felipe Lira 405ce570 Moved Pow4 to srp library. 7 年前
Thomas 1a8f983d GC fix (saves 360B/frame) 7 年前
GitHub 2c4f9537 Merge pull request #780 from Unity-Technologies/Branch_BakingSkySceneSettings 7 年前
Felipe Lira 8e852764 IntegrateLD_MIS not supported on GLES2 7 年前
Thomas 77910e79 GC fix (saves 4.9KB/frame) 7 年前
Julien Ignace e4117440 Added Baking Sky to scene setting creation menu item. 7 年前
Remy 468b92e2 Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures. 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Felipe Lira 81845faa defining texture gather to error on unsuported hardware. 7 年前
GitHub 1017d3de Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775 7 年前
Felipe Lira 54aa83bf Fixed more shader compiler errors due to changes in shader library. 7 年前
Robert Srinivasiah a9de3b79 Move script files to Editor folders if needed 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
GitHub 34136f65 Merge pull request #774 from Unity-Technologies/movecs-depth-fix 7 年前
Frédéric Vauchelles d3b61a0b [PlanarReflection] Added Bake button (wip) 7 年前
Sebastien Lagarde f83a3287 Update of all shader to zwrite on 7 年前
Felipe Lira 70dbe773 More fixed on particles for gles 2.0 7 年前
GitHub 90a417a1 Add a TODO 7 年前
Frédéric Vauchelles 1c4b9f20 [PlanarReflection] updated UI 7 年前
Thomas 5a369878 Missed LayeredLit 7 年前
Felipe Lira 57d03db9 fixed unlit particles shader compilation error on gles 2.0 7 年前
Robert Srinivasiah 75345f2b Start filtering settings dependent on MSAA 7 年前
GitHub 4013d3fa Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Evgenii Golubev 64b8ec4c Convert thickness to world units and account for the transmission mode 7 年前
Thomas 549354b9 Fixed motion vectors not writing to depth 7 年前
sebastienlagarde 589f5cd1 HDRenderPipeline: Update some comment 7 年前
Frédéric Vauchelles a8f2aaf5 [PlanarReflection] (wip) box projection issue 7 年前
Evgenii Golubev 4ffd086a Save 2x instructions on saturate() 7 年前
GitHub a986a245 Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix 7 年前
Frédéric Vauchelles e34bb3af [PlanarReflection] fix cache type check 7 年前
Evgenii Golubev 3c38c6a1 Allow the compiler to pull the load outside of the loop 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 1b720002 HDRenderPipeline: Fix issue with debug menu and graphic test 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前