Thomas
bee1cad8
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
7 年前
sebastienlagarde
1ce7b9a6
HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr
7 年前
Frédéric Vauchelles
b9c816c4
[HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera
7 年前
GitHub
eada54f4
Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
7 年前
Frédéric Vauchelles
459facc7
[HDCameraEditor] Added handles for camera editor
7 年前
sebastienlagarde
ab7e4641
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
7 年前
sebastienlagarde
8e006b03
HDRenderPipeline: Fix typo
7 年前
Frédéric Vauchelles
6776e8eb
[HDCameraEditor] Added additional fields
7 年前
sebastienlagarde
5ca40e6e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
bd3a6508
Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
7 年前
Frédéric Vauchelles
6bdf3918
[HDCameraEditor] (wip)
7 年前
sebastienlagarde
cd78482a
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
7 年前
GitHub
ca60bb19
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
7 年前
sebastienlagarde
9aea34a9
HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
7 年前
GitHub
83580618
Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
7 年前
sebastienlagarde
f0a8ba4d
HDRenderPipeline: Move variables in correct cbuffer
7 年前
Julien Ignace
35537fc9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
sebastienlagarde
b1e07728
HDRenderPipeline: Add missing using UnityEngine.SceneManagement
7 年前
GitHub
ed8cb1b0
Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords
Added reset material keywords for assets and scene assets
7 年前
GitHub
43daebe4
Update HDRenderPipelineMenuItems.cs
7 年前
Frédéric Vauchelles
143f5f21
Added reset material keywords for assets and scene assets
7 年前
GitHub
4ac572c2
Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
7 年前
Frédéric Vauchelles
fac31578
Moved utility class in CoreRP
7 年前
Frédéric Vauchelles
c7c8d6ba
Refactored LightLoop default additional data.
7 年前
sebastienlagarde
4a2a867b
HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
7 年前
Julien Ignace
78d80237
Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
7 年前
GitHub
4a2f5d61
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
7 年前
GitHub
d920500c
Update ShaderConfig.cs
7 年前
Tim Cooper
e673249d
Fix incorrect namespace.
7 年前
GitHub
af675f6c
Update SubsurfaceScatteringManager.cs
7 年前
Tim Cooper
2532f7a6
new package version.
7 年前
sebastienlagarde
87474f24
Change selection of SSS method from dynamic to static
7 年前
Tim Cooper
ff543fc6
Export proper shader paths for HD / LW
7 年前
GitHub
2da87a12
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
7 年前
sebastienlagarde
9719be6b
HDRenderPipeline: Fix shadow mask enabling in frame settings
7 年前
GitHub
c58c9930
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Felipe Lira
bc1c94ba
Upgraded Particles to SRP shader library.
7 年前
Remy
9aa10739
Dtart debug view tests (motion vectors)
7 年前
Felipe Lira
0571f34d
Fixed truncation warnings in LW shaders.
7 年前
Remy
1d9471e6
Add Shadow Mask test scene. Always return false because of script error for the moment.
7 年前
Felipe Lira
1f07c2da
Updated scenes and templates to account for new shadow bias algorithm.
7 年前
Remy
02d89c04
Try to correct the unlit test scene : removed blend multiply materials
7 年前
GitHub
4dbc4ee4
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
7 年前
GitHub
a204c630
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
7 年前
GitHub
e236a1a5
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
7 年前
Felipe Lira
9ab6af9c
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前