GitHub
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89a5e8c9
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Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
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6 年前 |
Paul Melamed
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abdc7b2f
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cleanup refactor
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6 年前 |
GitHub
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4790e09b
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Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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6 年前 |
Paul Melamed
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d25c0df6
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New ui and 3RT/4RT modes work for decals
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6 年前 |
sebastienlagarde
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9f29886d
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Update comment and changelog
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6 年前 |
Paul Melamed
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c26acc53
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intermediate commit
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6 年前 |
sebastienlagarde
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acce4895
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Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
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6 年前 |
GitHub
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adaab50a
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Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
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6 年前 |
Paul Melamed
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1fc5aacc
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adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
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6 年前 |
sebastienlagarde
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905e4624
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Fix emissive mesh color
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6 年前 |
Paul Melamed
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d39437c1
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Cleaned up PR
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6 年前 |
sebastienlagarde
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432deee6
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Fix convertion when in editor + fix color temperature with GI static
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6 年前 |
Nerites
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386f0a0d
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Added XRGConfig struct which should be used as SRP's interface with XR
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6 年前 |
Remy
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540d190a
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Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
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6 年前 |
Paul Melamed
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141afc6f
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Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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6 年前 |
RSlysz
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abf20e9f
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Add missing readonly for colors
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6 年前 |
RSlysz
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d3e6837e
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Encapsulate the reflection call
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6 年前 |
RSlysz
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4c1f41cf
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Hide blend normal distance for planar reflection
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6 年前 |
RSlysz
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7f6a6168
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Add UNITY_EDITOR arround editor properties
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6 年前 |
RSlysz
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8e6992f8
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Remove log
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6 年前 |
Remi Slysz
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fab33964
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Fix serialization for PlanarReflectionProbe
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6 年前 |
Remi Slysz
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43d98473
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Small clean up in HDReflectionProbe
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6 年前 |
Remi Slysz
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584a71fd
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Fix serialization of HDReflectionProbe
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6 年前 |
RSlysz
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cef85bcb
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[WIP] Serializing editor only parameters for advance/simplified mode of influence settings box
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6 年前 |
RSlysz
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3becbe60
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Gizmo6FacesBox: added all handle controled by one hability
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6 年前 |
RSlysz
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43968136
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Capitalize header of HDReflectionProbe
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6 年前 |
RSlysz
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7e65ce84
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Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe
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6 年前 |
RSlysz
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885eadde
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Clean CoreEditorUtils unused method
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6 年前 |
RSlysz
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73c63c5b
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Missmatch error message match between HDReflectionProbe and PlanarReflectionProbe
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6 年前 |
RSlysz
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df1a0f20
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Change Gizmo6FacesBox namespace
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6 年前 |
RSlysz
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cda72349
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HDReflectionProbe editor: clamp offset to contain object center
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6 年前 |
RSlysz
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59e133f3
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Hide PlanarReflexionProbe Influence box's offset
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6 年前 |
RSlysz
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42c843f7
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Cleaning HDReflectionProbe editor code
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6 年前 |
RSlysz
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fb83837e
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Cleaning Gizmo6FacesBox
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6 年前 |
RSlysz
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c3a60224
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Use Gizmo6FacesBox in PlanarReflectionProbe
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6 年前 |
RSlysz
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8be9d87b
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fix Gizmo6FacesBox missing wireframe in DrawHull
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6 年前 |
Aleksandr Kirillov
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f9292a0e
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A bit more renaming of splat_control.
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6 年前 |
Aleksandr Kirillov
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fbdeb254
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Renamed splat_control to splatControl.
Optimized SplatmapMix function.
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6 年前 |
Aleksandr Kirillov
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3beb9a60
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Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation.
Added and/or fixed precision specifiers for constants.
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6 年前 |
Antoine Lelievre
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832089b8
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Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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6 年前 |
sebastienlagarde
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7934a87a
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Merge branch 'master' into LightUnits
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6 年前 |
GitHub
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36f5927e
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Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
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6 年前 |
sebastienlagarde
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be149b78
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HDRP: Fix issue with forward and preprocessor + update changelog
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6 年前 |
GitHub
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79ec2054
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Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
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6 年前 |
sebastienlagarde
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1555fbce
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HDRP: More renaming for camera relative rendering (rename lightDefinition)
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6 年前 |
GitHub
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981030f0
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Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
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6 年前 |
GitHub
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8dddca48
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Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
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6 年前 |
GitHub
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87e8a616
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Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
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6 年前 |
Peter Bay Bastian
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9c5843f7
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Remove PostProcessing dependency from Core
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6 年前 |
GitHub
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f7309758
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Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
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6 年前 |