7802 次代码提交 (625f8762-3163-4819-ab53-15d0adeda571)

作者 SHA1 备注 提交日期
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Antoine Lelievre 94299904 Light intensity now works with timeline and animators 6 年前
Tim Cooper 639dcdf8 Update post fx reference images 6 年前
GitHub 630691ab Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename 6 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 6 年前
Antoine Lelievre 33c68f5d Add candela and luminance units for punctual and area lights 6 年前
GitHub 81a8dd28 Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 6 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
Jesse Barker e7add690 Fixup texture format mismatches for Metal on iOS 6 年前
Antoine Lelievre 2828ae93 Added an enum field to change the light intensity unit 6 年前
sebastienlagarde 72faf3ad Update Velocity for consistency 6 年前
sebastienlagarde b0c2e2b3 HDRP Minor update (ident and test) 6 年前
sebastienlagarde ee31a3ad HDRP: Improve camera relative rendering precision on object 6 年前
GitHub dc7e7036 Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters 6 年前
sebastienlagarde 00be7084 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub c8b772f3 Update changelog as per Kat's request 6 年前
Matt Dean 1f85b9a1 Fixes for PR 6 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 7 年前
Matt Dean 7313c0ce Update changelog 7 年前
Matt Dean c1602cc5 Update changelog 7 年前
Sebastien Lagarde 8146a8c1 Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup 7 年前
Matt Dean b7161c18 Fix initialization of vector properties when duplicating subgraphs 7 年前
Matt Dean 0ff4b5cc Fix slot definitions for meta pass in HD PBR subshader 7 年前
sebastienlagarde b38abf0c HDRP: Add minor comment on sky shader 6 年前
sebastienlagarde 5e2a8d92 HDRP: Update changelog 7 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 7 年前
Nerites 7bc5d1b4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
GitHub 144723e3 Merge pull request #1476 from Unity-Technologies/StackLit2 7 年前
sebastienlagarde 6a64d66c Some extra cleanup 7 年前
sebastienlagarde a73ccb75 Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD) 7 年前
Stephane Laroche e4716aba Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
sebastienlagarde 9536b3be Merge branch 'master' into StackLit2 7 年前
GitHub d4470f77 Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS 7 年前
Antoine Lelievre 5b762916 Moved resource load to HDEditorUtils 7 年前
Antoine Lelievre 64e74035 Updated changelogs for PCSS 7 年前
Antoine Lelievre 59681362 Updated changelog 7 年前
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 7 年前
Antoine Lelievre 5c245e8f Changed emissive mesh update system to support multi-inspector 7 年前
Matt Dean 5ec7bc49 Fix acceptable IOR range for Dielectric Specular node 6 年前
GitHub b5e581fe Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master 7 年前
Nerites 3e8fd749 Typo fix in SetupPerCameraShaderConstants 7 年前
Raymond Graham aca3f931 updated changelog 7 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 7 年前
Matt Dean b08ddbad Update Changelog 7 年前
Stephane Laroche 9580854c Fix a merge omission that disabled diffuse light from area lights 7 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 7 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 7 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 7 年前