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HDRP: Update changelog

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sebastienlagarde 6 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


### Changed
- Re-enable shadow mask mode in debug view
- SSS and Transmission code have been refactored to be able to share it between various material. Guidelines are in SubsurfaceScattering.hlsl
- Change code in area light with LTC for Lit shader. Magnitude is now take from FGD texture instead of a separate texture.
### Fixed
- Fix contact shadows applied on transmission

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