Matt Dean
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8bf93fba
|
Fix dielectric specular control
It was resetting control values
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7 年前 |
Stephane Laroche
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f46075fb
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
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7 年前 |
Nerites
|
4d2914e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
237def4f
|
Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
|
7 年前 |
Matt Dean
|
c22eb6df
|
Fix rename of `HasFeatureFlag`
|
7 年前 |
Paul Melamed
|
f4e0f28f
|
added #pragma multicompile to StackLit and some comments
|
6 年前 |
GitHub
|
e4f61ef1
|
Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
|
7 年前 |
Paul Melamed
|
30ddbe57
|
renamed and added the pragma multi_compile for decals to Lit shaders
|
6 年前 |
sebastienlagarde
|
ed6aecc7
|
Update Changelog and integrate PR feedback
|
7 年前 |
Paul Melamed
|
c6fc1808
|
Added per channel blend selection mode for decals to render pipe asset
|
6 年前 |
sebastienlagarde
|
870dbb61
|
Large refactor of transmission code to share it between material
|
7 年前 |
Nerites
|
71589903
|
RenderScale -> TargetScale; added groundwork for ViewportScale
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7 年前 |
Paul Melamed
|
43a67dcc
|
ran include generator
|
6 年前 |
Sebastien Lagarde
|
162b8ee9
|
Draft of refactoring of SSS and Transmission code, to share more code
|
7 年前 |
Nerites
|
4b5c5d5c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
Paul Melamed
|
3c660e30
|
per channel decals working for all combinations
|
6 年前 |
Sebastien Lagarde
|
1b7fa589
|
Update changelog
|
7 年前 |
Paul Melamed
|
8e6c1409
|
per channel decals work for meshes and transparency
|
6 年前 |
GitHub
|
1c6693e5
|
Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
|
7 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
7 年前 |
Sebastien Lagarde
|
e8e01be4
|
Fix apply Range Attenuation
|
7 年前 |
Paul Melamed
|
96a4d824
|
inter commit
|
7 年前 |
GitHub
|
57261f28
|
Merge pull request #1548 from Unity-Technologies/switch-support
Fixed compilation errors for Switch platform.
|
7 年前 |
Kay Chang
|
198ff5a8
|
Added comment in CHANGELOG.md for both HDRP and LWRP.
|
7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
7 年前 |
Kay Chang
|
6f8fb9c4
|
Switch compilation fixes.
|
7 年前 |
GitHub
|
bd393bda
|
Merge branch 'master' into switch-support
|
7 年前 |
GitHub
|
bf9b149a
|
Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
|
7 年前 |
sebastienlagarde
|
ab0a427d
|
Silent some warning
|
7 年前 |
sebastienlagarde
|
7f925a28
|
More comment
|
7 年前 |
sebastienlagarde
|
da6a9d7c
|
Update comment
|
7 年前 |
sebastienlagarde
|
8b67841a
|
More feedback
|
7 年前 |
sebastienlagarde
|
b3199d5d
|
integrate PR feedback
|
7 年前 |
sebastienlagarde
|
1fa4d8c6
|
Mpore update with feedback
|
7 年前 |
sebastienlagarde
|
86dfa8ec
|
Take into account feedback
|
7 年前 |
sebastienlagarde
|
29c57949
|
Missing file
|
7 年前 |
sebastienlagarde
|
aa5363e0
|
Refactor tranmission and lightEvaluation code to have more cleaner code
|
7 年前 |
sebastienlagarde
|
2fbe47e2
|
Remove undesired file
|
7 年前 |
Remy
|
9515d775
|
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
|
7 年前 |
sebastienlagarde
|
8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
|
7 年前 |
Tim Cooper
|
fec2db98
|
Update reference images.
|
7 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
7 年前 |
Antoine Lelievre
|
2bdf7f27
|
Forgot to offset PCSS shadow sample for block search
|
7 年前 |
Tim Cooper
|
cba42a6a
|
Remove large files.
|
7 年前 |
Antoine Lelievre
|
b03972ff
|
Fix depth bias in PCSS blocker search
|
7 年前 |
sebastienlagarde
|
aa607e4a
|
HDRP: Move contactShadow from shadow context to light context (fix warning)
|
7 年前 |
Antoine Lelievre
|
2bdab402
|
Fixed PCSS bias for PCSSS block search and depth compare with reversed z
|
7 年前 |
Tim Cooper
|
ee88c1d2
|
Update Windows reference images.
|
7 年前 |
GitHub
|
ff2cec54
|
Update CHANGELOG.md
Small linguistic change to Sphere Mask.
|
6 年前 |
Antoine Lelievre
|
f6b0b8f5
|
Fix shadow algorithm reserve size
|
7 年前 |