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Update CHANGELOG.md

Small linguistic change to Sphere Mask.
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      com.unity.shadergraph/CHANGELOG.md

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com.unity.shadergraph/CHANGELOG.md


![](.data/sphereMask.png)
With this node, you can create a sphere mask. Indicate the starting coordinate and center point, and the sphere mask will use these with the **Radius** and **Hardness** parameters. Sphere mask functionality works in both 2D and 3D spaces, and is based on the vector coordinates in the **Coords and Center** input.
With this node, you can create a sphere mask. Indicate the starting coordinate and center point. The sphere mask uses these with the **Radius** and **Hardness** parameters. Sphere mask functionality works in both 2D and 3D spaces, and is based on the vector coordinates in the **Coords and Center** input.
### Texture3D and Texture2D Array

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