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Added comment in CHANGELOG.md for both HDRP and LWRP.

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Kay Chang 7 年前
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共有 2 个文件被更改,包括 2 次插入0 次删除
  1. 1
      com.unity.render-pipelines.high-definition/CHANGELOG.md
  2. 1
      com.unity.render-pipelines.lightweight/CHANGELOG.md

1
com.unity.render-pipelines.high-definition/CHANGELOG.md


### Fixed
- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed

1
com.unity.render-pipelines.lightweight/CHANGELOG.md


- GLES2 shader compiler error in IntegrationTests
- Can't set RenderScale and ShadowDistance by script
- VR Single Pass Instancing shadows
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
## [2.0.0-preview]

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