### Fixed
- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed
- GLES2 shader compiler error in IntegrationTests
- Can't set RenderScale and ShadowDistance by script
- VR Single Pass Instancing shadows
## [2.0.0-preview]