- Fixed a shader preprocessor issue when compiling DebugViewMaterialGBuffer.shader against Metal target
- Added a temporary workaround to Lit.hlsl to avoid broken lighting code with Metal/AMD
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
- Fixed apply range attenuation option on punctual light
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed