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Updated changelogs for PCSS

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Antoine Lelievre 6 年前
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64e74035
共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 3
      com.unity.render-pipelines.core/CHANGELOG.md
  2. 1
      com.unity.render-pipelines.high-definition/CHANGELOG.md

3
com.unity.render-pipelines.core/CHANGELOG.md


## [Unreleased]
### Added
- Add PCSS shadow filter
### Improvements
- Improved volume UI & styling

1
com.unity.render-pipelines.high-definition/CHANGELOG.md


### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed
- Add contact shadows for punctual lights (in additional shadow settings), only one light is allowed to cast contact shadows at the same time and so at each frame a dominant light is choosed among all light with contact shadows enabled.
- Add PCSS shadow filter support (from SRP Core)
### Changed
- Re-enable shadow mask mode in debug view

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