Evgenii Golubev
|
585ef2d6
|
Remove redundant ALU
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7 年前 |
Evgenii Golubev
|
a2e3a11d
|
Fix CopySign()
|
7 年前 |
Evgenii Golubev
|
b65c1753
|
Reduce the register pressure when setting the frame
|
7 年前 |
Evgenii Golubev
|
777f65e7
|
Use BitFieldInsert() in CopySign()
|
7 年前 |
Evgenii Golubev
|
da7a810e
|
Re-add PackNormalOctQuadEncode()
|
7 年前 |
Evgenii Golubev
|
c73e4f1a
|
Clamp instead of add
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7 年前 |
Evgenii Golubev
|
2403166d
|
Replace FastMulBySignOf() with CopySign()
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7 年前 |
Evgenii Golubev
|
efb1bde0
|
Store the tangent vector in 11 bits
|
7 年前 |
Evgenii Golubev
|
ce6020c2
|
Add more comments
|
7 年前 |
Evgenii Golubev
|
1afea906
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
5ab1ca0f
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
99b83826
|
Remove the quaternion code
|
7 年前 |
Evgenii Golubev
|
1bf54180
|
Fix the comment
|
7 年前 |
Evgenii Golubev
|
dec1d789
|
Encode 'perceptualRoughness' in 10 bit
|
7 年前 |
Evgenii Golubev
|
7d2031ec
|
Merge branch 'master'
|
7 年前 |
sebastienlagarde
|
23c5882f
|
Update posptrocess to latest version
|
7 年前 |
sebastienlagarde
|
0f3d885b
|
file format problem fix
|
7 年前 |
sebastienlagarde
|
7f5f1c1a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
|
7 年前 |
lyndon homewood
|
0e87a139
|
Fixed mip debug ratio (after change to parameters the ComputeTextureLOD function takes)
|
7 年前 |
lyndon homewood
|
ef4b0aa9
|
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
|
7 年前 |
Sebastien Lagarde
|
f97342c5
|
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
|
7 年前 |
Evgenii Golubev
|
8a70dc3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
lyndon homewood
|
9b9d85af
|
Tidied up mip map debugging in shaders based on PR feedback
|
7 年前 |
lyndon homewood
|
b8800744
|
Restored comment lost in merge.
Improved mip count function to avoid need for some platform specific code.
|
7 年前 |
lyndon homewood
|
497b961d
|
Removed feature requiring c++ support
|
7 年前 |
lyndon homewood
|
064d57c1
|
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
|
7 年前 |
lyndon homewood
|
0f09f2be
|
textureQueryLevels added for OpenGL mipCount
|
7 年前 |
Sebastien Lagarde
|
97ec6d6c
|
Update clearCoat for area light
|
7 年前 |
Sebastien Lagarde
|
fd633789
|
Fix latest issue, working version
|
7 年前 |
Sebastien Lagarde
|
62376c50
|
Some cleanup
|
7 年前 |
Sebastien Lagarde
|
3900cf36
|
More cheaper version of clear coat
|
7 年前 |
Sebastien Lagarde
|
61c2e24d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
|
7 年前 |
GitHub
|
b83e5de0
|
Merge branch 'master' into feature/mip-debug
|
7 年前 |
sebastienlagarde
|
2ddc8053
|
More update
|
7 年前 |
sebastienlagarde
|
e9e58a8b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
|
7 年前 |
Sebastien Lagarde
|
a2cc84e0
|
More work
|
7 年前 |
Sebastien Lagarde
|
cd92c7dc
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
|
7 年前 |
Sebastien Lagarde
|
0aa35166
|
Additional comment
|
7 年前 |
Sebastien Lagarde
|
72d32af8
|
Add correct handling of Fresnel0 for interface
|
7 年前 |
Sebastien Lagarde
|
8c110633
|
Udate float to real
|
7 年前 |
Sebastien Lagarde
|
24ac5a9e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
|
7 年前 |
sebastienlagarde
|
5db7764e
|
update refraction to use float3 for position
|
7 年前 |
sebastienlagarde
|
8e74657a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
sebastienlagarde
|
c2868ec3
|
Few more correction
|
7 年前 |
sebastienlagarde
|
0fe1f28c
|
More correction + add unity convention comment
|
7 年前 |
sebastienlagarde
|
ee86a903
|
Update TEMPLATE_X_REAL macro to use FLT and HALF
|
7 年前 |
sebastienlagarde
|
d48ff201
|
Don't convert BC6H encoding file
|
7 年前 |
sebastienlagarde
|
47b07890
|
Update some comment + add definition of real to half for SHADER_API_MOBILE
|
7 年前 |
Sebastien Lagarde
|
35500d91
|
Fix compil of layer shader - all graphic test green
|
7 年前 |
sebastienlagarde
|
b9b30507
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
|
7 年前 |