363 次代码提交 (585ef2d6-96ae-4219-93d7-580bb768a848)

作者 SHA1 备注 提交日期
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 878dabb0 Move .asm file in CoreRP/HDRP folder 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
Julien Ignace 71b6b5f0 Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub f5b01239 Merge pull request #712 from Unity-Technologies/Update-RenderResources 7 年前
Julien Ignace 1e4b8d13 Moved new files after master merge (big move of files to HDRP subfolder) 7 年前
Felipe Lira afba2d97 Updated lightweight paths. 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Evgenii Golubev 452affe6 Add comments 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
GitHub 71a0b586 Merge pull request #707 from Unity-Technologies/LW_UI_Improvements 7 年前
lyndon homewood 430ca284 Added mip debugging support 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
GitHub fd4bf368 Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures 7 年前
Evgenii Golubev 2144782f Fix more comments 7 年前
sebastienlagarde 87cc0a2f HDRenderPipeline: update SupportedRenderingFeatures 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Evgenii Golubev b2d2386b Make the Shader Library less real 7 年前
GitHub e6be7573 Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP 7 年前
Evgenii Golubev d73e81d4 Partially convert Common.hlsl back to float 7 年前
sebastienlagarde 12f9f9dc HDRenderPipeline: Move all files into HDRP folder 7 年前
Evgenii Golubev 89360f4e Revert the changes to API files 7 年前
GitHub 5bb07137 Merge pull request #706 from Unity-Technologies/volume-plusplus 7 年前
sebastienlagarde cafc9c36 shaderLibrary: update moment shadow map to force explicit float 7 年前
Thomas 0a7805b8 Fixed ColorParameter showEyeDropper not being properly set 7 年前
Frédéric Vauchelles 94157188 [ReflectionProbeEditor] Added define to toggle features 7 年前
sebastienlagarde c45eb77b Shader Library, revert change to force float usage 7 年前
Thomas dc04bdc5 Added OnEnable/OnDisable on parameters for special cases 7 年前
Frédéric Vauchelles ce05c4be [ReflectionProbeEditor] Fixed blend normal 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
GitHub fe79c185 Merge pull request #704 from EvgeniiG/cam_rel_magic 7 年前
Frédéric Vauchelles aca3740a [ReflectionProbeEditor] Sphere blend normal support 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
Frédéric Vauchelles 72e5e720 [ReflectionProbeEditor] Added shortcut keys to edit volumes 7 年前
Frédéric Vauchelles 8f629854 [ReflectionProbeEditor] Influence Normal edition 7 年前
Frédéric Vauchelles 1a567e02 [ReflectionProbeEditor] refactor and influence normal 7 年前
Felipe Lira 9242004b Pipeline Resource as Serializable and out of EDITOR ifdef 7 年前
Frédéric Vauchelles 1b9fa715 [ReflectionProbeEditor] Updated influence fade per face for box 7 年前
Felipe Lira 07f33562 Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component. 7 年前
Frédéric Vauchelles 42f256d3 [ReflectionProbeEditor] Fixed sphere shape gizmos 7 年前
Frédéric Vauchelles 29a1150a [ReflectionProbeEditor] Added influence blend mode per cube face 7 年前
Frédéric Vauchelles b8ba7123 [ReflectionProbeEditor] (wip) Blend distance per face 7 年前
Frédéric Vauchelles 7651d620 [ReflectionProbeEditor] Updated handles and color scheme 7 年前
Julien Ignace 978e07e4 Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
Robert Srinivasiah c3ded13e Cleanup leftover comment 7 年前
Robert Srinivasiah 47d0cf6e Move temp RT to CoreUtils 7 年前