Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前
Robert Srinivasiah
bb14bba1
Add size overrides to CreateTemporaryRT
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
4823e8b3
Cleanup some of the Gaussian pyramid gen code
7 年前
Robert Srinivasiah
8dcec595
Move all RenderTexture creation to RenderTextureDescriptor
7 年前
Evgenii Golubev
3f20aa04
Modify _PrevViewProjMatrix for camera-relative rendering
7 年前
sebastienlagarde
8c9cc9e2
fix meta issue in master
7 年前
GitHub
f97428c9
Merge pull request #703 from EvgeniiG/this_is_the_branch_you_are_looking_for
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
7 年前
GitHub
48da0b99
Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] fixed compilation warnings
7 年前
GitHub
f4433390
Merge pull request #702 from Unity-Technologies/Movie-clamp-of-cookie-size-from-UI-to-LightLoop
Move clamp of cookie size from UI to LightLoop
7 年前
Felipe Lira
913c6f83
Added support to pipeline rendering features.
7 年前
sebastienlagarde
8a1c2e42
Move clamp of cookie size from UI to LightLoop
7 年前
Felipe Lira
85558334
Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
7 年前
sebastienlagarde
8447a0e4
HDRenderPipeline: update "reset material keyword" script so it work with Perforce
7 年前
GitHub
1b90eb6b
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
7 年前
GitHub
a3dae81f
Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
7 年前
Frédéric Vauchelles
d18ad97e
[ReflectionProbeEditor] (wip) influence normal volume
7 年前
runes
364ad2cc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Frédéric Vauchelles
f8b60f97
[ReflectionProbeEditor] (wip) influence normal
7 年前
sebastienlagarde
f024fc40
HDRenderPipeline: Add some comment for reflection cubemap
7 年前
Frédéric Vauchelles
2872d9a2
[ReflectionProbeEditor] fixed compilation warnings
7 年前
GitHub
7bfbe6b8
Merge pull request #700 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvements
7 年前
Frédéric Vauchelles
55be62a4
[ReflectionProbeEditor] Rebake realtime probe when moving a probe
7 年前
Frédéric Vauchelles
5ea37e58
[GPUCopy] Fixed warning when copying with a compute shader fewer pixels than the numthreads
7 年前
Frédéric Vauchelles
9c8304d4
[ReflectionProbeEditor] Refactoring
7 年前
GitHub
51d13b32
Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
7 年前
Thomas
a528230c
Tweaked the hd light editor (artists feedback)
7 年前
runes
ba207379
Slightly faster octahedron packing and ViewReflectionNormal
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
GitHub
89e5441b
Merge pull request #697 from Unity-Technologies/Branch_FixDebugMenu
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
7 年前
GitHub
7ab47949
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
7 年前
sebastienlagarde
01c07354
Add versionning on additional data
7 年前
Thomas
1d1696c0
Updated post-processing submodule (important fixes)
7 年前
sebastienlagarde
2b24ec8c
Update all material
7 年前
Thomas
a62d770c
Added two animated sample scenes for testing
7 年前
Julien Ignace
ff4605c7
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
7 年前
Evgenii Golubev
19d47a75
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
7 年前
GitHub
05de367f
Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
7 年前
sebastienlagarde
cfa07646
Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
4b23291d
HDRenderPipeline: Fix compil of decal
7 年前
GitHub
75d76261
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
7 年前
sebastienlagarde
0491acf4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
21a5d864
Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
7 年前
Sebastien Lagarde
7d085503
Fix wrong interpretation of forceNoMotion
7 年前
Frédéric Vauchelles
d2e6484a
[ReflectionProbeEditor] Support for realtime probe
7 年前
sebastienlagarde
d032f5a2
Update all shader with correct stencil write mask
7 年前
Frédéric Vauchelles
156f44e6
[ReflectionProbeEditor] Moved resources
7 年前
sebastienlagarde
06922d8a
minor update
7 年前
sebastienlagarde
1b4d99b7
ShaderLibrary: Fix typo for XBone header
7 年前
Frédéric Vauchelles
0cd861ee
[ReflectionProbe] Added dimmer
7 年前