3310 次代码提交 (56fbf313-3573-4c12-8bb5-b840ede7e200)

作者 SHA1 备注 提交日期
Evgenii Golubev 1909de0c Avoid a sqrt() 7 年前
Thomas 20a76cd3 Removed commented code 7 年前
Thomas 103c9301 Typo 7 年前
Evgenii Golubev b1d23f43 Fix the bug which caused overwriting the base color and F0 7 年前
Remy 82ffcc9f Add settings for building playmode graphic tests 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Thomas 03d85dba More tweaks and added missing properties 7 年前
Thomas 46fcb147 Added nicer debug output in VS watch panel 7 年前
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Remy a9b5ae63 First working version of plyamode graphic test 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
GitHub 09db442a Update HDAssetFactory.cs 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Thomas 5884c5ed Removed useless Assert; GC pressure-- 7 年前
runes da8acc5e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Julien Ignace 563d7322 Fixed various shader paths in the Create HD Resource method. 7 年前
GitHub 5dd60cfa Merge pull request #629 from EvgeniiG/master 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
GitHub d8ba0411 Merge pull request #631 from Unity-Technologies/volume-framework 7 年前
Evgenii Golubev 18cc40b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 823650a0 Added missing todo 7 年前
Evgenii Golubev 0d034a4a Re-enable clear coat 7 年前
Thomas 23d71a90 Added basic volume previz in the scene view 7 年前
GitHub bff0df0c Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前
Julien Ignace 9ef29bfb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky 7 年前
Thomas d9eda761 HDRP integration 7 年前
GitHub 01f3693c Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution 7 年前
Evgenii Golubev 7933294f Remove TilePass.cs 7 年前
GitHub 05233494 Update GGXConvolution.cs 7 年前
Julien Ignace 77b6f80a Removed blacksmith sky 7 年前
Thomas d0ecb25c Generic volume framework 7 年前
Evgenii Golubev 5186af41 Fix SSS in Deferred.shader 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
Thomas 40603f1c CoreEditorUtils additions 7 年前
runes 29320591 ps4 compile fix for LightweightPipeline 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Remy 8d13e04a Add Playmode graphic tests 7 年前
Robert Srinivasiah 4d68ed1f Integrate PR feedback to unify some code in UpdateRenderingPathState 7 年前
Evgenii Golubev 41563dba Scalarize SSS transmission 7 年前
Robert Srinivasiah 981474c5 Hook up forward-only checks 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
Robert Srinivasiah aae9568f Generate stereo and forward-rendering state in HDCamera 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前