Evgenii Golubev
1909de0c
Avoid a sqrt()
7 年前
Thomas
20a76cd3
Removed commented code
7 年前
Thomas
103c9301
Typo
7 年前
Evgenii Golubev
b1d23f43
Fix the bug which caused overwriting the base color and F0
7 年前
Remy
82ffcc9f
Add settings for building playmode graphic tests
7 年前
Sebastien Lagarde
13cec969
Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
7 年前
Thomas
03d85dba
More tweaks and added missing properties
7 年前
Thomas
46fcb147
Added nicer debug output in VS watch panel
7 年前
GitHub
56dbf3ce
Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
BC6H Support for ReflectionProbeCache
7 年前
Evgenii Golubev
651c0d2c
Add shadowing to the regular ("thick object") transmission mode
7 年前
Remy
a9b5ae63
First working version of plyamode graphic test
7 年前
Sebastien Lagarde
240bc3d1
first compiling version
7 年前
GitHub
09db442a
Update HDAssetFactory.cs
7 年前
Thomas
b0298639
Simplified HDLightEditor code and added color temperature gradient
7 年前
Thomas
5884c5ed
Removed useless Assert; GC pressure--
7 年前
runes
da8acc5e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
20d1b1c5
Replace 'useThinObjectMode' with 'useThickObjectMode'
7 年前
Remy
5b6ad5e8
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
sebastienlagarde
b0813df9
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
7 年前
Julien Ignace
563d7322
Fixed various shader paths in the Create HD Resource method.
7 年前
GitHub
5dd60cfa
Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
7 年前
Evgenii Golubev
05dd6085
Revert the change to feature variants
7 年前
GitHub
d8ba0411
Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
7 年前
Evgenii Golubev
18cc40b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
823650a0
Added missing todo
7 年前
Evgenii Golubev
0d034a4a
Re-enable clear coat
7 年前
Thomas
23d71a90
Added basic volume previz in the scene view
7 年前
GitHub
bff0df0c
Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
7 年前
Evgenii Golubev
a79cfd1d
Remove 'bsdfData.roughness'
7 年前
Julien Ignace
9ef29bfb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
7 年前
Thomas
d9eda761
HDRP integration
7 年前
GitHub
01f3693c
Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
7 年前
Evgenii Golubev
7933294f
Remove TilePass.cs
7 年前
GitHub
05233494
Update GGXConvolution.cs
7 年前
Julien Ignace
77b6f80a
Removed blacksmith sky
7 年前
Thomas
d0ecb25c
Generic volume framework
7 年前
Evgenii Golubev
5186af41
Fix SSS in Deferred.shader
7 年前
Sebastien Lagarde
2d0640a5
Draft 2
7 年前
Julien Ignace
ec66382f
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
7 年前
Thomas
40603f1c
CoreEditorUtils additions
7 年前
runes
29320591
ps4 compile fix for LightweightPipeline
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Remy
8d13e04a
Add Playmode graphic tests
7 年前
Robert Srinivasiah
4d68ed1f
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
7 年前
Evgenii Golubev
41563dba
Scalarize SSS transmission
7 年前
Robert Srinivasiah
981474c5
Hook up forward-only checks
Most of them can grab the info from HDCamera.
The tricky one was moving the check out of LightLoop.Build, so a later portion. However, the dependent state in LightLoop do not need to know about forward before the HDCamera determines the need for forward rendering.
7 年前
Evgenii Golubev
613d7de3
Reduce the number of feature variants from 27 to 14
7 年前
Robert Srinivasiah
aae9568f
Generate stereo and forward-rendering state in HDCamera
Stereo is enabled on a per-camera basis, if stereo is generally active and the camera can render to both eyes.
Additionally, the HDCamera itself will start storing the forward-only state as stereo rendering will be forward only for HDRP (for now).
7 年前
Evgenii Golubev
5ed87a9c
Optimize anisotropic GGX
7 年前
Raymond Graham
d537f99e
Small comments and cleanup
7 年前