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[Tooltip("Volume priority in the stack. Higher number means higher priority. Negative values are supported.")] |
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public float priority = 0f; |
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[Tooltip("Outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediatly upon entry.")] |
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[Tooltip("Outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry.")] |
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public float blendDistance = 0f; |
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[Range(0f, 1f), Tooltip("Total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect.")] |
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