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Thomas 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/Volume/Volume.cs

2
ScriptableRenderPipeline/Core/Volume/Volume.cs


[Tooltip("Volume priority in the stack. Higher number means higher priority. Negative values are supported.")]
public float priority = 0f;
[Tooltip("Outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediatly upon entry.")]
[Tooltip("Outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry.")]
public float blendDistance = 0f;
[Range(0f, 1f), Tooltip("Total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect.")]

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