6272 次代码提交 (54aaeaae-f58f-462a-9ed8-8d50f4f66a4d)

作者 SHA1 备注 提交日期
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 6 年前
sebastienlagarde 1b094ec9 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
GitHub ffbc0097 Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture 6 年前
sebastienlagarde 713ecc63 missing file 6 年前
Frédéric Vauchelles 201a9b48 Debug fixes 6 年前
sebastienlagarde 2dc510de Fix deferredDirectional shadow + add line in changelog 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
sebastienlagarde 594b0e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture 6 年前
GitHub f0eccd35 Merge pull request #1307 from Unity-Technologies/Fix-wrong-preprocessor-test-intepolateor 6 年前
sebastienlagarde 298e1251 Rename _MainDepthTexture to _CameraDepthTexture C# side 6 年前
sebastienlagarde 4d90cc45 Fix wrong preprocessor test for distortion (for PR 1305) 6 年前
sebastienlagarde 41a992db Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture 6 年前
GitHub 26209e03 Merge pull request #1306 from Unity-Technologies/Fix-wrong-preprocessor-test 6 年前
sebastienlagarde 6e05e975 Fix wrong preprocessor test (for PR 1009675) 6 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 6 年前
sebastienlagarde 5ff02761 HDRP: Update changelod 6 年前
GitHub f606b7f7 Merge pull request #1305 from Unity-Technologies/Fix-for-depth-prepass-not-having-world-position 6 年前
sebastienlagarde dd2eb685 Fix for depth prepass not having correct world position 6 年前
sebastienlagarde f816f1cd Merge branch 'master' into 2018.1-experimental 6 年前
Evgenii Golubev 98510e9c Port the VolumetricLightingController to the Interpolation Volume framework 6 年前
GitHub 269a85d2 Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting 6 年前
Evgenii Golubev 9c05b5af Clean up the comments 6 年前
sebastienlagarde 3094fbeb Fix issue with smoothness and sky lighting 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
GitHub 8035cbd7 Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit 6 年前
sebastienlagarde cf9ba598 Update shader graph revision to compatible 2018.1 version 6 年前
sebastienlagarde 877657e9 Add Transmisison support to stacklit 6 年前
Stephane Laroche 197757a7 Fix UI bug for anisotropy. 6 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
GitHub 6b174809 Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates 6 年前
GitHub a2f88e2c Merge pull request #1299 from Unity-Technologies/stacklit 6 年前
Stephane Laroche 9e86a357 Enable coat effect on diffuse lighting. 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
GitHub 66bad7b7 Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit 6 年前
sebastienlagarde b9939e8b Various fix for coat smoothness of stacklit 6 年前
sebastienlagarde d918a839 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit 6 年前
GitHub 931ae208 Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit 6 年前
sebastienlagarde 96a51c41 Minor reodering 6 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 6 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 6 年前
GitHub 41b2865b Merge pull request #1293 from Unity-Technologies/stacklit 6 年前
Stephane Laroche 863da95a (alignments) 6 年前
Stephane Laroche 3175d3e9 Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces. 6 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 6 年前
Stephane Laroche 088b48f1 Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode 6 年前
Stephane Laroche d2ea2ac9 Fix typo. 6 年前
Stephane Laroche d760c6a1 Working analytical lights with anisotropy and coat, per light recalculations should work. 6 年前
Stephane Laroche c286bf9c wip 6 年前
Yao Xiaoling 9fd2778c Allow for 8 layers blending. 6 年前
Stephane Laroche 1ad0a84c wip 6 年前