Frédéric Vauchelles
|
46fb874b
|
Update SSR sphere proxy test
|
7 年前 |
GitHub
|
5ddc6c7d
|
Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix
update changlog.md
|
7 年前 |
Frédéric Vauchelles
|
cb379a22
|
Updated tests for SSR
|
7 年前 |
Paul Melamed
|
8101b41c
|
update changlog.md
|
7 年前 |
GitHub
|
a0fc53f2
|
Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix
Fix decal atlas debug display so that it works correctly when both de…
|
7 年前 |
Frédéric Vauchelles
|
34c199ba
|
Fix proxy volumes for sphere
|
7 年前 |
Paul Melamed
|
930806b1
|
Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled
|
7 年前 |
Frédéric Vauchelles
|
cfa2ad7e
|
Updated tests for SSR
|
7 年前 |
sebastienlagarde
|
227c3165
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
8ad5d134
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
5d36d9b4
|
Assign default texture for first frame
|
7 年前 |
Raymond Graham
|
2952dd59
|
Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
|
7 年前 |
GitHub
|
942ecce5
|
Merge pull request #1262 from Unity-Technologies/Build-processor
HDRP: Add build processor to reject unsupported build
|
7 年前 |
Raymond Graham
|
2e819225
|
Volumetric updates from Evgenii
|
7 年前 |
sebastienlagarde
|
170e527c
|
HDRP: Add build processor to reject unsupported build
|
7 年前 |
Raymond Graham
|
2a5043cd
|
Fix up mask texture calculation for scattering.
|
7 年前 |
Raymond Graham
|
f2c706dc
|
Fix the 3D Texture tool
|
7 年前 |
Raymond Graham
|
667f9ee7
|
Adding support for 3D textures to mask local homogeneous fog volumes.
|
7 年前 |
Raymond Graham
|
29eb0f1f
|
3D texture sampling in homogeneous volumes.
|
7 年前 |
Raymond Graham
|
17d381ab
|
Volumetric system use the list of fog volumes from the manager.
|
7 年前 |
Evgenii Golubev
|
49245612
|
Update comment
|
7 年前 |
Evgenii Golubev
|
00676317
|
Introduce the VolumetricLightingController component
|
7 年前 |
Evgenii Golubev
|
0dc801ac
|
Fix the issue with missing fog in the scene view
|
7 年前 |
Jean-François F Fortin
|
83ab42b8
|
-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
|
7 年前 |
Yao Xiaoling
|
f304d36d
|
Added basemap pass shader.
|
7 年前 |
Stephane Laroche
|
e5b6c4fb
|
Implement vertically layered BSDF model with anisotropy.
|
7 年前 |
Yao Xiaoling
|
ebf0af82
|
Add default terrain material.
|
7 年前 |
Yao Xiaoling
|
972939f5
|
Moved terrain shader to TerrainLit folder.
|
7 年前 |
Yao Xiaoling
|
e1a96e2e
|
Fix lightmap UVs for instanced terrain.
|
7 年前 |
Yao Xiaoling
|
cc470684
|
Add back picking pass for instanced terrain.
|
7 年前 |
Yao Xiaoling
|
10c48c2c
|
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
Kay Chang
|
f5303717
|
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
|
7 年前 |
GitHub
|
9dec0564
|
Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
|
7 年前 |
Peter Bay Bastian
|
54aaeaae
|
Move to 'ShaderGraph' folder
|
7 年前 |
GitHub
|
e615b99e
|
Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
|
7 年前 |
Martin Thorzen
|
02c75c93
|
Fixed the drag and drop functionality (for 18.2+) for Blackboard
|
7 年前 |
Martin Thorzen
|
aa3df588
|
Removed old interface that wasn't used anymore, IDropTarget
|
7 年前 |
GitHub
|
24d91b96
|
Merge pull request #372 from Unity-Technologies/updated-changelog
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
9e04af49
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
cd8caf84
|
Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
|
7 年前 |
Peter Bay Bastian
|
ac20b304
|
Fix null refs in search window provider
|
7 年前 |
Martin Thorzen
|
0a642a8a
|
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
36539f3e
|
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
|
7 年前 |
jensgholm15@gmail.com
|
045f025b
|
Update changelog to reflect changes
|
7 年前 |
GitHub
|
d657628e
|
Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
|
7 年前 |
Martin Thorzen
|
3a802291
|
Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
|
7 年前 |
jensgholm15@gmail.com
|
ed51c9ec
|
Make nodes spawn in the center of the view when copied from another graph
|
7 年前 |
GitHub
|
16622af3
|
Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs
Added groups to the test graphs
|
7 年前 |
GitHub
|
8a2e5a5e
|
Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
|
7 年前 |